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Old 08-14-2010, 02:51 PM   #611
Mark Skarr
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I was working on some images for our game, and since I had to make a picture for Simon, figured I'd do this cover for him
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Old 08-15-2010, 04:25 PM   #612
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I left the other one up, but MonkeyFist (who is Simon's player) had a better idea for the cover. So, I made the changes for him.
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Old 08-20-2010, 02:44 AM   #613
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As an additional prop for the game, I created a picture of Simon and his fraternal twin sister, Suzannah.
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Old 08-28-2010, 03:05 AM   #614
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Yet another magazine cover prop. This time Newsweek gets some abuse. No rendering, just photoshop stuff.
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Old 09-05-2010, 05:25 AM   #615
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Put this together before I went to bed. Don't know, but somone might need some survivors for something.
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Old 09-08-2010, 08:19 AM   #616
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A little work in progress here - got some pokethrough to fix around the collar.

This is one of those pictures where I can't really imagine the game he's designed for, but he's OBVIOUSLY from an RPG. ;)
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Old 09-08-2010, 01:20 PM   #617
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Quote:
Originally Posted by Bruno View Post
A little work in progress here - got some pokethrough to fix around the collar.
Very nice, Bruno. A little observation: The scene is too bright for the long shadow he's casting.

Turn off the shadow from his source of forward illumination. Add another light source above him to make him cast a shorter shadow.

What surface shader are you using for his fur? It looks really good. And what is that background? It looks like a Stonemason background, but I don't recognize it.

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This is one of those pictures where I can't really imagine the game he's designed for, but he's OBVIOUSLY from an RPG. ;)
Oh, Bruno. That's easy. He's for Furry Pirates!
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Old 09-08-2010, 01:36 PM   #618
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A little work in progress here - got some pokethrough to fix around the collar.
You may want to have lace/ties going down the front of that blouse, with those types of horns you don't really want a pull on shirt...

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This is one of those pictures where I can't really imagine the game he's designed for, but he's OBVIOUSLY from an RPG. ;)
At least you spared us the full-on satyr effect, though I'm sure by now Mark has a NSFW version of it...
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Old 09-08-2010, 05:14 PM   #619
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You may want to have lace/ties going down the front of that blouse, with those types of horns you don't really want a pull on shirt...
Shhhhh. He's wearing horn extensions.

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At least you spared us the full-on satyr effect, though I'm sure by now Mark has a NSFW version of it...
Nah. I'd rather look at a girl. Now, I could do some interesting scenes with him, once she tells me what her fur-shader is.
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Old 09-09-2010, 06:12 AM   #620
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Originally Posted by Mark Skarr View Post
Very nice, Bruno. A little observation: The scene is too bright for the long shadow he's casting.

Turn off the shadow from his source of forward illumination. Add another light source above him to make him cast a shorter shadow.
It's more a problem with my exposure time on the Film I think. Plus side, knocking it down a few notches should help with the shirt getting blown out on the right arm.

It's rendered with one Sun light in LUX, I'm still getting used to the exposure settings and I've got a bad habit of cranking them up too high.

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What surface shader are you using for his fur? It looks really good. And what is that background? It looks like a Stonemason background, but I don't recognize it.
It's not a shader - the figure comes with, for lack of a better description, a conforming hairstyle for the legs ;) So it's a geometry-based hair using the usual planes-with-hair-transmaps technique. I do NOT have the patience for that so I'm so glad the vendor did the work for me.

It's Angor from Predatron, on the DAZ 3D store.


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Oh, Bruno. That's easy. He's for Furry Pirates!
Quote:
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You may want to have lace/ties going down the front of that blouse, with those types of horns you don't really want a pull on shirt...
This is a good idea! I think I've got one with laces, if not, I can post-work them in.

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Shhhhh. He's wearing horn extensions.
>.> technically they're interchangable props.

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At least you spared us the full-on satyr effect, though I'm sure by now Mark has a NSFW version of it...
One thing I've unfortunately learned is that they can put *ahem* NSFWs on ANYTHING with enough motivation.

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Nah. I'd rather look at a girl. Now, I could do some interesting scenes with him, once she tells me what her fur-shader is.
You're going to make me regret telling you... I can tell.
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