03-23-2015, 03:38 PM | #51 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/77: Combat
You planning on sharing that? :-D
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03-23-2015, 06:26 PM | #52 |
Join Date: Sep 2004
Location: Canada
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Re: Pyramid #3/77: Combat
I have a template for one hex creatures https://www.dropbox.com/s/nf7druuiuk...Base2.png?dl=0 and a template for 2-hex-wide creatures (small giants) https://www.dropbox.com/s/h8a7dy12pt...2Wide.png?dl=0
The base is semitransparent so you can see what they're standing on a little, but still give a good baseline to contrast the mini against.
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03-23-2015, 11:42 PM | #53 |
Join Date: Dec 2004
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Re: Pyramid #3/77: Combat
I probably should have clarified - my D&D experience is AD&D 1e plus a little Basic and 2e. In those systems, ability to dish out damage generally didn't rise as fast as the ability to take it.
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03-24-2015, 12:49 AM | #54 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/77: Combat
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03-24-2015, 11:42 AM | #55 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Pyramid #3/77: Combat
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Still haven't got back to absorbing this Pyramid issue - it's another game changer.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 03-28-2015 at 06:15 AM. |
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03-25-2015, 03:00 AM | #56 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Pyramid #3/77: Combat
re On Target
I really like the idea of Aiming not being a guaranteed outcome but dependant on effective skill per an actual shot. Aim Small Miss Small Am I reading it correctly - if your Aim skill check succeeds then the actual Attack has only half the normal penalties for range etc? Variable Aim Not keen on 1d-4 for a variable or 3d/10*Acc but Wobbly Aim is getting me into happy range. How about if the Aim manoeuvre result is a Margin of Victory: Effective Aim Skill MoS - Dodge MoS. Effective Aim Skill, as per your article. [applicable Gun skill, modified for target (range/movement, SM, Visibility, whatever), Bonus for weapon Acc, open sights, etc, penalty for closed sights (but add it to MoV*), bonuses for All-out or Committed Aim] Why bring in the target's Dodge: a moving target is harder to target. If using the Harsh Realism versions of Dodge this can result in no Dodge - target doesn't know you're targeting them or has a higher threat opponent to deal with first or is closing the range, Berserk, running away... *Telescopic Sights: penalise Aim roll but add to MoV if successful - should that be double their penalty?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
03-25-2015, 03:26 AM | #57 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/77: Combat
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03-25-2015, 03:48 AM | #58 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Pyramid #3/77: Combat
Combat Writ Large: it's by Kromm and includes quotes from Princess Bride and Willow. If you haven't bought Pyramid before, start Now!
I'd just love a game session to include a PC who evades the huge flying dragon by running under it, but can only make it halfway this turn, as his team-mate crits it's eye - "What do you mean Nimble Jon and The Black Bow are dead?" "Dragon fall, dragon squish..." It's a Threat: I was reading through this thinking "I wonder how long before there's a Thread listing all the bestiary threat ratings." and then I hit the page with the huge list of rated cirtters [big smile, Big smile 8D]. If I have one criticism it'd be the repeated "if" in calculating active defense and what appears to be a typo [x 1 = 2] in the example. Random Thought: Cool Chip - cool.
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03-25-2015, 06:59 AM | #59 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/77: Combat
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03-25-2015, 03:55 PM | #60 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/77: Combat
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Sigh. Another artifact. Should be "2 ¥ (9 - 8) = 2 and 12 - 8 = 4." I'll collect the errata and put it on my Designer's Notes.
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dungeon fantasy, giants, pyramid 3/77 |
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