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Old 05-22-2022, 12:38 PM   #1
Belisar
 
Join Date: Jan 2019
Location: Mordor, Germany
Default Limitations for special traits if none is mentioned?

Skimming Adventurers to create a barbarian I stumbled over the special trait Tough Skin (p.16). This trait enhances DR for 3/level but there is no limitation mentioned in the description. Is there none, ergo a barbarian could enhance this trait as long as he feeds it without restraint?
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Old 05-22-2022, 01:15 PM   #2
Anthony
 
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Default Re: Limitations for special traits if none is mentioned?

Barbarian says Tough Skin (1-3), so it's capped at 3 levels.
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Old 05-22-2022, 01:18 PM   #3
Celjabba
 
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Default Re: Limitations for special traits if none is mentioned?

Quote:
Originally Posted by Belisar View Post
Skimming Adventurers to create a barbarian I stumbled over the special trait Tough Skin (p.16). This trait enhances DR for 3/level but there is no limitation mentioned in the description. Is there none, ergo a barbarian could enhance this trait as long as he feeds it without restraint?
The template list Tough Skin 1-3 [3/level] so you are limited to 3 levels. (Unless the GM rules otherwise, Exploits p93)

Edit : Anthony was faster :)
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Old 05-22-2022, 11:02 PM   #4
Belisar
 
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Default Re: Limitations for special traits if none is mentioned?

Yikes, I missed the entry under Advantages of the barbarian profession and only read the description on the following page. Thanks for pointing me at it!
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Old 05-23-2022, 11:33 AM   #5
zoncxs
 
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Default Re: Limitations for special traits if none is mentioned?

Don't forget that your race also ADDS to that limit, the limit increases.

A dwarf barbarian can have tough skin 4.

Half ogre barbarian can have tough skin 4.

Minotaur barbarian can have tough skin 5!

One example of this is Argua delver from Delvers to go page 4.
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Old 05-24-2022, 07:35 AM   #6
Belisar
 
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Default Re: Limitations for special traits if none is mentioned?

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Originally Posted by zoncxs View Post
Don't forget that your race also ADDS to that limit, the limit increases.

A dwarf barbarian can have tough skin 4.

Half ogre barbarian can have tough skin 4.

Minotaur barbarian can have tough skin 5!

One example of this is Argua delver from Delvers to go page 4.
Good to know that it stacks, thanks!
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Old 05-26-2022, 08:10 AM   #7
Baldo
 
Join Date: Apr 2008
Location: Italy
Default Re: Limitations for special traits if none is mentioned?

Quote:
Originally Posted by Belisar View Post
Skimming Adventurers to create a barbarian I stumbled over the special trait [...] but there is no limitation mentioned in the description. Is there none, ergo a barbarian could enhance this trait as long as he feeds it without restraint?
Related question:
What about Acute Senses (any)? I see 2/level but no specific limitation.
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Old 05-26-2022, 09:26 AM   #8
Anders
 
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Default Re: Limitations for special traits if none is mentioned?

I don't think there's a level, but obviously utility sharply drops off after five or so levels
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Old 05-26-2022, 10:43 AM   #9
zoncxs
 
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Default Re: Limitations for special traits if none is mentioned?

Page 46 of Adventurers talks about advantage limits.

"Maximum Advantage Level
...In most cases, there’s a cap on the number
of levels allowed or points you can spend. That’s the highest
of these three limits:
• The maximum noted on your professional template;
e.g., Magery 6 for a wizard or Outdoorsman 4 for a druid.
• The maximum under Exceptional Abilities (Exploits,
p. 93), which covers character growth in play; e.g.,
Enhanced Dodge 3 for a martial artist or Ridiculous Luck
for a holy warrior.
• The maximum noted in the advantage description
itself.
...
If none of the above applies, there’s no limit – you’re
welcome to buy as much of the trait as you can afford!"

Last edited by zoncxs; 05-26-2022 at 10:44 AM. Reason: page number
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Old 05-27-2022, 05:15 AM   #10
Baldo
 
Join Date: Apr 2008
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Default Re: Limitations for special traits if none is mentioned?

Quote:
Originally Posted by zoncxs View Post
If none of the above applies, there’s no limit – you’re
welcome to buy as much of the trait as you can afford!"
Hey, this reminded me of the old Murphy's Rule in Pyramid 3/28:

"Using the rules in the Gurps Basic Set, an average person looking up at a full moon, on a clear night, has a 50% chance of seeing it at best!"

Clearly, Acute Vision 10+ is the barbarian solution to this dilemma, heheh...
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