05-13-2020, 09:18 AM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
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How much Control Earth is enough for Bad Footing?
Bad footing (treacherous mud, waxed floors, etc) typically gives -2 to attacks (and other applicable DX based tasks) and -1 on defenses, as well as halving movement.
I'm trying to design a "localized earthquake" ability that essentially generates bad footing. Control Earth 2 (with appropriate modifiers) could generate the -2 penalty part of the effect, but is that enough for halving movement in it's area? How would you go about building this ability? |
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