06-08-2017, 05:51 AM | #41 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Low-Tech Armor with the Strength of Ten Men
Buff coats weigh around 20 lbs and are barely DR2. Proper standalone leather armour was multi-layered and very thick. There are extant examples with as many as seven layers of hide in their construction. A layered textile jack could be over four fingers thick before quilting. After quilting it compressed down to 1-2 fingers.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 06-08-2017 at 05:54 AM. |
06-09-2017, 04:38 AM | #42 |
Join Date: Jul 2006
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Re: Low-Tech Armor with the Strength of Ten Men
I assume that, for GRRM fans, we're talking about something like the armour made for "Sir Robert Strong" that the armourers said was "folly and no man born could move in it" (or words to that effect)...
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06-09-2017, 07:47 AM | #43 | ||
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Join Date: Mar 2012
Location: far from the ocean
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Re: Low-Tech Armor with the Strength of Ten Men
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06-09-2017, 08:22 AM | #44 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Low-Tech Armor with the Strength of Ten Men
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06-09-2017, 08:57 AM | #45 |
Join Date: Sep 2004
Location: Canada
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Re: Low-Tech Armor with the Strength of Ten Men
One shouldn't take head armor as a good example for the rest of the body - there's relatively few points of articulation in your average head :)
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06-09-2017, 09:01 AM | #46 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Low-Tech Armor with the Strength of Ten Men
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I think it would be almost impossible to do on the limbs and other joints, as in two sets of articulated plate one over the other Quote:
I think layers will work better in some locations than others. I think mail layers were generally on the chest and to a lesser extent the torso as a whole. Your protecting your most important area* (and weight was a limiting factor). More over your chest doesn't articulate/hinge so layers are less cumbersome. (Which the layering rules pretty much have in effect). I guess a clever enough fitted mail sleeve or legging could be layered over the top of another, but I wouldn't fancy it. I think you'll have issue with movement in the joints of different layers moving independently and bunching up or even snagging** on each other. TBH Dan Howard might come along and give a more educated answer! *Other than the head but helmets have a different set of factors going here ** and if you get into separating them with other material that suddenly a lot of material and layers interacting on the joints Last edited by Tomsdad; 06-09-2017 at 10:03 AM. |
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06-09-2017, 09:04 AM | #47 | |
Join Date: Jan 2010
Location: Brighton
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Re: Low-Tech Armor with the Strength of Ten Men
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06-09-2017, 09:28 AM | #48 | ||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Low-Tech Armor with the Strength of Ten Men
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 06-09-2017 at 09:44 AM. |
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06-10-2017, 10:25 AM | #49 |
Join Date: Jun 2013
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Re: Low-Tech Armor with the Strength of Ten Men
I've always interpreted the Max DR values from the armor design articles in Pyramid to correspond to the maximum thickness before you run into DX penalties. One of the later articles allows twice this for the Head, and personally I'd allow this for the Chest as well, at least for 5/6 or less coverage. Reduced Max DR near the joints might also make sense - maybe somewhere around 2/3-3/4 the nominal Max DR. In theory, it should also be possible to design armor that can be layered without a DX penalty, but if you then wore the outer layer without the inner (or with an inner layer of a different thickness) you'd suffer DX penalties for wearing armor that doesn't fit properly. For determining how thick you can get without a DX penalty, flexible materials seem to go out to around 0.5", rigid out to around 0.2". For purpose-designed layers of flexible + rigid, for simplicity I'd just require the rigid layer to not exceed 0.2" and the combination to not exceed 0.5". Going beyond this is probably at least -1 DX per +1 SSR (x1.5, x2, x3, x5, etc), and honestly I'd expect the penalties to build up faster than that.
For a normally-sized person with the strength of 10 men, he has BL 200. Going with the above and maximum thickness, his armor is 0.4" thick on the head (I'd personally do it 0.4" on the skull, 0.2" elsewhere), 0.4" thick for 5/6 coverage on the Front Chest, 0.15" or so thick near the joints, and 0.2" thick elsewhere. It'll be Plate, and he'll be wearing an arming garment with voiders of DR 4/2* mail (the mail is such a small amount of weight I'm assuming if heavy mail were an option, it would have been used). Realistically (based on previous comments from Dan Howard), Strong Steel with a layer of Hardened Steel is the best that can be managed at TL 4, with the latter giving +1 DR, but we'll ignore that for now and just go with Strong Steel. That's DR 28 armor on the Skull (total DR 30) and for 5/6 protection for the Front Chest, DR 11 near the joints, DR 4/2* for most of the armor gaps, and DR 14 elsewhere. Total weight for plate is somewhere around 210 lb (so long as the rest of his gear weighs no more than 190 lb, he's at Light Encumbrance), with a price tag of around $52,000. Ignoring Ornate, a tricked-out version would be Masterfully Tailored, Fluted Duplex Plate, with Hardened Steel for the voiders (note Duplex Plate is basically Hardened Steel +). That drops weight to around 105 lb (with 95 lb or less of other gear, he's at No Encumbrance), boosts all DR by +1, makes it harder to target chinks/gaps in the armor, and increases price to around $2.2M. Do note such a character is very nearly immune to musket fire (most of his DR is 15, while the musket averages 16 damage), and the thicker pieces of his armor can protect against small cannon (the falconet and smaller, and the swivel-gun).
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