10-20-2009, 06:59 PM | #31 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: The thing about Smif...
Quote:
Do you remember early D&D pictures before XXI century and its third edition? Many of them kept a more sober flavour, and it was heroic and epic. Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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10-21-2009, 01:28 AM | #32 | |
Join Date: Apr 2005
Location: France
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Re: The thing about Smif...
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:-) What I wanted to mean is that some artistic styles correspond very well to some gaming styles. GURPS Discworld illustrations, for instance, are very fine for the Diskworld world. But this style of pictures wouldn't do the job for a Cyberpunk book. Likewise, Smif's black and white pictures would not fit very well to illustrate a Diskworld book. I'm not at all saying that Smith or GURPS Diskworld's artist are not able to illustrate other books! Both are very good and, to my mind, can illustrate exactly what they want. I'm just telling that they would have to change their style to do it well. |
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10-21-2009, 05:17 AM | #33 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: The thing about Smif...
Quote:
I understand what you're saying about artistic styles.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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10-21-2009, 11:48 AM | #34 |
Join Date: Aug 2004
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Re: The thing about Smif...
I don't know. I'd have to classify Paranoia as a sort of Cyberpunk setting, and it strikes me that Kidd's art would work very well there. Just draw everybody with Rincewind's face, pretty much...
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10-21-2009, 12:44 PM | #35 |
Join Date: Apr 2005
Location: France
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Re: The thing about Smif...
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10-21-2009, 12:52 PM | #36 | |
Join Date: Apr 2005
Location: France
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Re: The thing about Smif...
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It is maybe the problem with Smif's art. As said by many posters above, it is a strong art: one which immediately gives an atmosphere about the world described... So, it may not be the best for a universal and generic system – which is supposed to be used in any genre. |
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10-21-2009, 01:24 PM | #37 | |
Join Date: Aug 2004
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Re: The thing about Smif...
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10-21-2009, 02:04 PM | #38 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: The thing about Smif...
Brother, you aren't alone in that respect...
Quote:
Think about that remembering the earlier Basic Set I just mentioned before Smif.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 10-21-2009 at 02:20 PM. Reason: typo |
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10-21-2009, 02:09 PM | #39 | |
Join Date: Apr 2005
Location: France
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Re: The thing about Smif...
Quote:
But, precisely, I find that Smif's black and white art give to all of them the same atmosphere: a realistic but mysterious adventure with something sad, maybe a bit desperate... It really fit to a Celtic Myth or a cyberpunk adventure. It also fit to an horror or a science fiction world. But I don't think it could correspond to something humorous like Diskworld or Paranoia... |
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10-21-2009, 02:28 PM | #40 | |
Join Date: Apr 2005
Location: France
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Re: The thing about Smif...
Quote:
1) It is so strong than, as said above, it can't easily be mixed with other artists' illustrations. 2) It conveys this stange atmosphere which is amazing, but which doesn't correspond to some genres. To explain better what I mean, I would add that Smif's art would be very good for a fantasy setting with something dark, but it wouldn't be for a flamboyant and optimistic one... Note that I would say the same thing about other great artists like Mike Mignola (Hellboy) and even about painters like Alan Lee or John Howe... |
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