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Old 01-25-2013, 10:07 AM   #1
Join Date: Aug 2008
Default Pros and cons of growing your own island nation?

My Supers GM never should have challenged us to break his game...

I got to thinking about a few alternates to my current character in a 500 pt GURPS Supers game and I realized some of the truly horrible things I could do with a wizard build on that many points. Specifically where he would call home.

Assuming you had the means and the ability to hold the necessary spells active for long enough (at 500 points? Hah!) how long would it take you to grow an island up from the bottom of the ocean somewhere out in the middle of the Pacific? Once you had it above water, what sort of difficulties would you have declaring that island a sovereign nation assuming you were smart enough to place it outside of anyone's territorial waters?

(Island grown through extended duration Volcano spell most likely - unless someone has a better idea.)
Jasonft is offline   Reply With Quote

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