12-22-2020, 03:26 AM | #1 |
Join Date: Jan 2006
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"Newbie" questions DFRPG/GURPS
i, i haven't played GURPS for almost a decade, but now I plan to start a GURPS/DFRPG campaign. So I need some help to restart my GURPS Fu.
Last I was DM:ing a DnD5 campaing up to level 10. During that time I came to hate DnD5, and when the campaign ended I decided to never more DM DnD5. Problem is that my players loved the campaign and want to continue play with their PCs. After some discussion we have decided to convert to DFRPG. I know, you shouldn't convert, it never ends well, and I've explained this to my players. So what we gonna do is to create new DFRPG characters as similar as possible as the original DnD5 characters. Problem is that my DnD5-campaing was a little bit differnet. It basically was 1890 Steampunk with firearms and flying ships - so it will be a mix of DFRPG and other GURPS-books. *** Q1 What are the differences between DFRPG vs. GURPS? I found this page; https://gurps.fandom.com/wiki/Dungeo...leplaying_Game Is it missing something? (the main differences seem to be jump, slam, and fright checks) *** Q2 Is it worth buying the Dungeon Fantasy series pdfs? Or are they redundant if I already have DFRPG? *** Q3 Advantage Extra attack In GURPS Basic you can buy one extra attack per limb, this implies you can't use extra attack with the same limb (you can attack with the same limb using all-out attack:double or rapid strike). DFRPG doesn't seem to have this limitation, i.e. a knignt with a sword and shield can attack twice with his sword if he has the advantage. Have I missed something? *** Q4 Advantage Unusual Background When we played GURPS a Mage was required to take the unusual background, DFRPG doesn't seem to have this. Should I interpret this as Magery isn't unusual in DFRPG? *** Q5 Can I multiclass in DFRPG, i.e. mix two professions? (of course I can do, I can do whatever I want - but are there any rules for this?) *** I have some more questions but we start with these. |
12-22-2020, 04:01 AM | #2 | |||||
Join Date: Sep 2006
Location: Luxembourg
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Re: "Newbie" questions DFRPG/GURPS
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Also, the spells in "Spells" have been edited and revised. Since Magic for 4th was a bit rushed and is sadly imperfect, I suggest you keep as much of DFRPG spells as you can, even if you switch to the full Gurps rules. Quote:
Some answers here : http://forums.sjgames.com/showthread...PG#post2323331 Quote:
extra attack(multi-strike, +20%; one weapon only, -20%) with the assumption that most characters will specialize in a primary weapon. Quote:
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It offer a list of 50pts lenses for every profession, to make a mix with every others. |
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12-22-2020, 07:24 AM | #3 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: "Newbie" questions DFRPG/GURPS
Pyramid (I think) #113 has Five Easy Pieces, which is native to DFRPG and allows multiclassing at character creation. It works quite well as post-creation lenses as well.
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12-22-2020, 08:36 AM | #4 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: "Newbie" questions DFRPG/GURPS
The Dungeon Fantasy Roleplaying Game (DFRPG) is a self-contained game that gives you everything you need to run hack 'n' slash adventures in one box. GURPS is a generic system that can, with a lot of work and a lot of supplements, handle any genre or setting.
The DFRPG is based on GURPS, but where a GURPS rule, concept, or interpretation seemed too complicated or qualified – or in a few cases, wrong for the genre or just plain wrong – the DFRPG changed it and moved on. The differences are very subtle at times, and even as the designer, I'd hesitate to try to list them all! If you've been away from GURPS for around 10 years, I'd recommend getting the DFRPG unless you feel like playing catch-up with both your reading and your supplement-buying. Quote:
I'd particularly recommend GURPS Dungeon Fantasy 6 and the GURPS Dungeon Fantasy Treasures sub-series for more loot; the GURPS Dungeon Fantasy Adventures and GURPS Dungeon Fantasy Encounters sub-series for a bunch more ready-made adventure content; and the GURPS Dungeon Fantasy Settings sub-series for ready-made world content. If your players have a fondness for niche character types like artificers, ninjas, and psis, you might find GURPS Dungeon Fantasy 4, 12, 14, and so on useful. If they like summons and henchthings, get GURPS Dungeon Fantasy 5 and/or 15. No. The DFRPG is based on GURPS but it isn't the same game. This is an example of where a GURPS rules interpretation seemed wrong for the genre, so I changed it. Quote:
You can buy whatever the GM allows, because templates aren't rigid classes – they're just quick-start bundles. See Custom Professions (Adventurers, p. 14) for more. If you want quick-start rather than GM-mediated template mixing, you'll need to go outside of the DFRPG and get GURPS Dungeon Fantasy 3. This is one of the few cases where I'd say that supplement isn't redundant with the DFRPG; another of those cases is to get less-common nonhuman races.
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12-24-2020, 12:46 AM | #5 |
Join Date: Jan 2006
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Re: "Newbie" questions DFRPG/GURPS
Thnx, your answers really helped.
First I thought that I should use DFRPG as yet another GURPS4-book, but you have convinced me to do the other way round; to run a DFRPG-game and only use GURPS for areas not covered by the DFRPG-rules. Q6 The world will be Stempunk-ish. I already have GURPS3 Steam-Tech, is it worth getting GURPS4 Stempunk, or is it redundant? Q7 The last thing we did before we closed the DnD5-campaign was to introduce flying ships (Spelljammer) and Mind Flayers (Psionics). Spelljammer doesnt seem to be a problem, I have found some excellent conversions on the interwebs. But for Psionics: is DF14:Psi enough, or do I need GURPS4 Psionic Powers? Q8 I will certainly need GURPS High Tech for weapons from 1890 (indeed I already used it when we played DnD, just to get all the weapons available). Is there anything I should think of if I introduce firearms to DFRPG? Q9 One of the Characters is a Monk/Kensai (sword master). Is there anything I should think of if I use GURPS4 Martial Arts in DFRPG? Q10 One of the Characters is a Sorcerer (inherited magic instead of learned from spellbooks). Is GURPS Thaumatology:Sorcery a good solution for this? Q11 Is it correct that DF7:Clerics uses powers instead of spells, and will it work seamlessly with DFRPG Clerics? Q12 Right now I'm mostly interested in rules for character creation, like templates, lenses etc (monsters, traps, treasures have to wait for a while). Is there anything from Pyramid that could be of interest, that isn't covered in DF/DFRPG? |
12-24-2020, 02:38 AM | #6 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: "Newbie" questions DFRPG/GURPS
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You can see a preview here with the table of content and a sample : http://www.warehouse23.com/products/SJG37-0311 , preview link is in the middle. Note : there is a preview for each Gurps book, always with at least the table of contents. For exemple, you can check the 4th edition steampunk books : http://www.warehouse23.com/products/...ings-and-style http://www.warehouse23.com/products/...-and-shellfire http://www.warehouse23.com/products/...and-scientists http://www.warehouse23.com/products/...nk-conveyances Last edited by Celjabba; 12-24-2020 at 02:42 AM. |
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12-24-2020, 11:15 AM | #7 | |||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: "Newbie" questions DFRPG/GURPS
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12-24-2020, 08:39 PM | #8 |
Join Date: Apr 2013
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Re: "Newbie" questions DFRPG/GURPS
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12-25-2020, 05:58 AM | #9 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: "Newbie" questions DFRPG/GURPS
But in order to make new prayers you'll need to understand how GURPS Powers work.
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12-27-2020, 01:59 AM | #10 | ||
Join Date: Jan 2006
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Re: "Newbie" questions DFRPG/GURPS
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I also missed that the book I have is GURPS3 Steam-Tech, Not GURPS3 Steampunk - so I will probably buy the GURPS4 Steampunk series. I have some GURPS books by Phil Masters and I really like them. |
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