Quote:
Originally Posted by Tallor
I was just taking a note from GURPS: Zombies, Ulz!
"Hard to Subdue [2/level]: On undead zombies with Fragile (Unnatural) or Unkillable, this is a good way to avoid hard-to-explain unconsciousness, if the notes given here for those traits don’t fit the GM’s vision of what’s going on. For living zombies, it’s appropriate in all the same situations as Hard to Kill."
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That seems to me to say something completely different. Yes, if you want your zombies to not pass out on you, Hard to Subdue is a good thing. That doesn't mean that HT is not useful or should be neglected.