![]() |
|
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Join Date: Jan 2009
|
![]()
If I'm in an Infinite Worlds game and I want to play a super, a centurion out of time, a steampunk inventor, or several different kinds of combat robot, I have a fair number of worldlines to root them in.
If I want to play a cultivator, super-ninja, or other superhuman martial-arts expert from a place where martial-arts schools, sects and temples are powerful and influential organizations which play a seriously important role in world politics- or at least have more cultural cachet than stip-mall McDojos- is there a ready-made worldline or GURPS setting I can claim that they're from and use to fill out their background, or do I have to work from scratch? |
![]() |
![]() |
![]() |
#2 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
![]()
Short answer: No.
Long answer: Go look a the White Wolf Street Fighter game (actually, watch Mr. Welch's review of it). Claim you're from there. |
![]() |
![]() |
![]() |
#3 | |
Join Date: Dec 2007
|
![]() Quote:
Last edited by David Johnston2; 05-26-2023 at 01:32 AM. |
|
![]() |
![]() |
![]() |
#4 |
Join Date: Aug 2004
Location: traveller
|
![]()
Arguably, a campaign based around Wanshijieshan (IW, p.80) meets your criteria. You could have the monks take a more proactive role in policing the worlds that connect through their mountains -- or at least the people who use those connections.
Historically, martial arts flourish when people are oppressed and denied more conventional weaponry, or where individual prowess with hand weapons (read: dueling) is a valuable social tool. Schools and temples become powerful (openly or in secret) in opposition to repressive mainstream political organizations. You could probably pick any of the worlds that have been / are being taken over by Centrum or Reich 5 and give them a martial arts based Resistance. Bonus points if that world allows superpowers or magic. |
![]() |
![]() |
![]() |
#5 |
Join Date: Dec 2020
|
![]()
Maybe Ming-3 (AE2, p.32-49)? Playing with Wuxia-style game is presented as a possibility.
|
![]() |
![]() |
![]() |
#6 |
Join Date: Aug 2004
Location: traveller
|
![]()
Ming-3 also has the option to have the martial artists be Europeans, as with the Irish Triads and Si Lei Li (AE2 pp. 38-39). Chi powers are mentioned on p. 40.
|
![]() |
![]() |
![]() |
#7 | |
Join Date: Aug 2007
|
![]() Quote:
There was even a skill (the notorious Mountain Heart) that didn't make it into 4e. You'd replace it with some Regeneration.
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#8 |
Join Date: Mar 2005
Location: The deep dark haunted woods
|
![]()
Shikaku-Mon, of course. Can't have Cyberpunk Japan without cool martial artists (and Gun-Fu!). In fact, any Cyberpunk world, as aggressive self-empowerment is integral to the reality (as are Secret Societies in the origial novels).
GURPS Voodoo, again a natural. It's halfway to wuxia already with Secret Lodges and mystical lore. Technomancer specifically mentions the martial art of Spellboxing, although there's no write-up. And a supernatural world is more likely to have Old Masters. Conspiracy X, with it's secret agents and shadow wars.
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|