07-21-2022, 11:59 AM | #21 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hex vs Square
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07-21-2022, 12:46 PM | #22 | ||||
Join Date: May 2010
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Re: Hex vs Square
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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07-21-2022, 01:29 PM | #23 | |
Join Date: Jun 2013
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Re: Hex vs Square
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Personally, I don't have a lot of difficulty internalizing the idea that a slightly zig-zagged formation or route is simply an approximation, just like adjacent characters being exactly 1 yard apart, but I can certainly see where this could cause a bit of a disconnect.
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GURPS Overhaul |
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07-21-2022, 06:19 PM | #24 |
Join Date: May 2005
Location: Oz
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Re: Hex vs Square
As well as having a smaller discrepancy with distances at off-grid angles, hex grids also have the advantage over square grids of having only one type of adjacency, i.e. not having cells that meet only at a corner, which can make some reach and movement rules simpler.
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Decay is inherent in all composite things. Nod head. Get treat. |
07-22-2022, 10:27 AM | #25 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: Hex vs Square
SJG did use squares for Car Wars (at least the 80s version, I'm not familiar with the more recent version). You were not strictly tied to the grid though, you could turn in 15 degree intervals and drive across the squares. There was free maneuver to realign vehicles with the grid if you were just a little off after returning.
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07-23-2022, 07:58 PM | #26 |
Join Date: Jul 2022
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Re: Hex vs Square
How often does one use miniatures in GURPS? I figured it would be rare, but by the sounds of it, it seems quite often. Which system (genre) uses miniatures more than another?
I am mainly playing 3e Fantasy. |
07-23-2022, 08:10 PM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Hex vs Square
GURPS supports minis for tactical combat. It's not used much in high tech combat because using a yard-scaled tactical battle map with engagement ranges of hundreds of yards doesn't work terribly well.
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07-23-2022, 09:44 PM | #28 | |
Join Date: Sep 2011
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Re: Hex vs Square
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By the mid-1970s, there were at least four miniatures manufactures that had small, circa 25 miniatures, lines of fantasy figures. By the early 80s it was possible to find miniatures for almost any role-playing genre. Often there were lines specifically designed for a particular game or game setting. The largest selection of miniatures was always for fantasy, with science fiction (more specifically space) running second. There were also miniatures, sometimes in unusual scales, for westerns, superheroes, post-apocalyptic, espionage, gangster and a few toons. The only genre that I can't recall ever seeing miniatures for were for pirates and buccaneers. Miniature use in GURPS reflects miniatures use more broadly within the industry. While Steve Jackson Games has in the past manufactured its own miniatures, both metal and cardboard (Cardboard Heroes), and licensed other manufactures to produce miniatures based on its games, e.g. Car Wars, The Fantasy Trip and Ogre, it no longer does so. Like every other RPG, GURPS is dependent on the supply offered by outside miniatures manufacturers, which currently is very close to being exclusively for fantasy games. GURPS doesn't actually demand the use of miniatures, though it does offer a detailed treatment for combat, if you should chose to go that route. Most GURPS GMs do seem to prefer using miniatures in their games, when available. However, you aren't bound by what other GMs prefer. If you'd rather not use miniatures, GURPS has you covered for that option as well. Your players choices in combat will be more heavily influenced by your ability to verbally "set the scene," and arguments will be more likely to arise if there's a difference in interpretation of where the verbal scenery is, or isn't, placed. |
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07-24-2022, 12:09 AM | #29 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: Hex vs Square
If you play remotely, RPG centric virtual desktops (e.g. Roll20) often has support for square and hex grids. So not miniatures per se but images of characters and a grid to snap them to.
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07-24-2022, 12:35 AM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hex vs Square
I personally find theater of the mind very frustrating to run, because either I'm not great at conveying spatial relationships verbally or people aren't great at maintaining a mental model of them. I don't mind playing with it, but I still prefer mapped. When it's my game it's always mapped.
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