|
04-01-2021, 12:13 PM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
[Basic] Advantage of the Week: Legal Immunity
Legal Immunity [5, 10, 15 or 20] is a mundane social advantage, providing you with some degree of exemption from laws, and thus their enforcement. Like Legal Enforcement Powers, it is in the “privilege” sub-category, and can be lost if abused. This advantage appeared in this form in GURPS Religion for 3e, with a precursor in International Super Teams.
You aren’t immune to laws with this advantage, but the laws and enforcement that apply to you are different from those that apply to most people in the setting. At [5], the laws that apply to you are approximately as restrictive as the normal ones, just different. For example, a medieval abbot is not subject to local law, but the bishop who can hold him to account will normally want to ensure that his conduct is creditable. At [10], the laws that apply to you are significantly less restrictive. The canonical example is a medieval bard, who cannot be seriously punished for anything he sings, even if it’s libellous or insulting to the local ruler. He can be excluded from court, or even banished, but not fined, imprisoned or physically punished. This immunity has prerequisites, in that you need actual skill as a bard. You also need the good opinion of your fellow-bards, who provide enforcement by being cruel in their performances about anyone who breaches your immunity. At [15], you can do pretty much as you like, provided you don’t harm the interests of whoever granted you Legal Immunity. Monarchs traditionally have this, but the canonical example is modern Diplomatic Immunity [20], where you are only subject to the laws of your own country and can’t be punished for anything by other countries. Local police can arrest you, but can’t hold or prosecute you. The only thing a country can do is expel you, by declaring you persona non grata. This requires a Duty to your own country or government, and often some kind of Rank. The extra [5] cost is because you also have “Diplomatic pouch” privileges, allowing you to send and receive physical messages that other countries aren’t allowed to intercept or read. That privilege is possible for lesser levels of Legal Immunity, if the setting allows it. Various GURPS supplements add new forms of Legal Immunity, including “Answerable only to other Gods,” “De facto government in his own tower,” “Igor Immunity,” “Represents the Patrician,” “Subject to Guild Discipline” and “Trial by His Peers” all [5] from Discworld, while Banestorm limits Bardic Immunity fairly strictly, in favour of “Skaldic Immunity” [10] and “The King is the law” [15]. Boardroom and Curia has organisations where some members have this advantage, and City Stats has “free cities,” whose populations have it in the surrounding area. DF17 Guilds provides it as a benefit for members of the right organisations, while Horror offers it for children and Men in Black. Locations: Hellsgate’s rulers have the [20] version, while students and teachers at Worminghall have to settle for [10]. Power-Ups 8 has the “Informal, -50%” limitation, which works, but can be lost easily, and Social Engineering: Keeping in Contact has “freedom of the press” extending to that level, and Pulling Rank can have it as a prerequisite for all kinds of Rank. My personal experience with this advantage is with full Diplomatic Immunity [20] in a THS game where the PCs were a group of consular services troubleshooters for the EU on Mars. One PC was an SAI, and another an under-age cat-girl bioroid, so having a human with Legal Immunity who was a director of the SAI’s holding company, and the cat-girl’s legal guardian made travel between different polities a lot easier. I never actually had to invoke Diplomatic Immunity, but having the ability to do so was an effective way of keeping confrontations from escalating. Has Legal Immunity been important in your games?
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 09-17-2021 at 02:43 PM. Reason: Spelling |
04-01-2021, 12:27 PM | #2 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [Basic] Advantage of the Week: Legal Immunity
Maxed-out LI has always been attractive to players in my games, because they love having an official, sanctioned-by-the-GM-and-paid-in-points excuse to go around like they have a license to kill pretty much anybody who gets in the way. Thus, I'm very wary of permitting it unless the player asking for it is capable of some in-character discretion. So the answer is that yes, it has had its place in my campaigns, but never below the 15-point level, usually as a way to let would-be James Bonds laugh at Rank, Status, etc. as they pursue whatever mission they're pursuing.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-01-2021, 02:15 PM | #3 |
Join Date: Apr 2013
|
Re: [Basic] Advantage of the Week: Legal Immunity
I've never had a game where players would mark this on their sheet, because it was either something that no one in the party would have, or everyone in the party would be treated as having it, so charging the points wasn't meaningful.
|
04-01-2021, 03:23 PM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Basic] Advantage of the Week: Legal Immunity
We were a bit more restrained. Jianwei Chen was a professional diplomat. He did carry an electrolaser on field operations, but hardly used it. He did once use an SDV in orbit as a prop for Intimidation, mind you.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
04-01-2021, 05:03 PM | #5 |
Join Date: Jun 2010
Location: Dreamland
|
Re: [Basic] Advantage of the Week: Legal Immunity
Not itself, but I use a variant that's very slightly different that allow couriers to travel anywhere and bring information to anyone. Holding them for even an hour against their will somewhere can lead to huge legal complications and even that is barely important because anyone who wants to be able to send messages privately knows they'll lose that privilege the moment they try to stop someone else's message.
|
04-04-2021, 02:28 PM | #6 | |
Join Date: Oct 2005
|
Re: [Basic] Advantage of the Week: Legal Immunity
Quote:
A compromise to ease co-existence between the OP individual and society establishes the legal fiction they are sovereign nations. They don't own any actual territory, but they enjoy the equivalent of diplomatic immunity, and any place they choose to live is treated like an embassy. As a rule, Muggle authorities treat the character with the same respect due to a superpower or nuclear state. In practice, the super agrees they shall not threaten the security of the world, and the human governments agree to look the other way about any crime they may do. The only feasible check, should such a super go rogue and do something like large-scale atrocities or environmental devastation, would be a posse of superpowered individuals that is strong enough to overwhelm them. However, those other high-powered wizards or supers, assuming they exist, cannot be bothered to intervene if their peer occasionally abuses some unlucky Muggle. Quite likely it is b/c they enjoy the same privileges and find it too convenient. Last edited by Irioth; 04-04-2021 at 02:49 PM. |
|
04-04-2021, 05:21 PM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Advantage of the Week: Legal Immunity
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
04-05-2021, 07:45 AM | #8 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [Basic] Advantage of the Week: Legal Immunity
These posts from Legal Enforcement powers thread are probably relevant: once you start extended Legal enforcement powers and Legal Immunity the difference between them can get blurry.
Quote:
Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
||
04-05-2021, 02:08 PM | #9 | |
Join Date: Jul 2008
|
Re: [Basic] Advantage of the Week: Legal Immunity
Quote:
It seems like there's a pretty plain divide between them though: Legal Enforcement Powers is built around an authority to make demands with the force of law (in particular demands to surrender to your arrest and demands to let you conduct searches, but I could see that being extended). If someone defies your authority it's not just you they're defying, it's the entire system that accords you your Powers. Legal Immunity doesn't give you any coercive power at all, it simply prevents regular laws from being enforced against you. If you have extreme Legal Immunity you might be able to kidnap someone or toss their house and get away with it, but your victim isn't obligated to cooperate. However, the higher levels of Legal Enforcement Powers and of Legal Immunity do have much the same trend towards 'no rules govern your actions'.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
04-11-2021, 11:03 AM | #10 | |
Join Date: Oct 2005
|
Re: [Basic] Advantage of the Week: Legal Immunity
Quote:
If you ask my opinion, this system deals with the elephant-in-the-room issue of high-powered supers co-existing with Muggle society in a much more practical, realistic, and satisying way than assuming all non-villainous OP supers got Honesty in their character sheet or were brainwash... err, reared by their parents to obey the law no matter what like Clark Kent. As I see it, it just takes one OP super or three facing a government decision they really find intolerable, and the whole house of cards falls apart. Marvel Civil War shenanigans aside, a typical case I can think of is a judge ruling aganst a powerful super in a child custody case. Even many otherwise 'good' supers would realistically be sorely tempted to say "f**k the law" and bring down the courthouse on the judge rather than surrendering their child. Last edited by Irioth; 04-12-2021 at 12:06 PM. |
|
Tags |
advantage of the week, legal immunity |
|
|