Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-25-2013, 10:53 AM   #11
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Alien Disadvantages

Quote:
Originally Posted by Not another shrubbery View Post

If you mean "Do they count against the disadvantage total", no. See p452, under Racial Advantages and Disadvantages.
Quote:
Originally Posted by whswhs View Post

That's why the GM has to approve of the alien race templates before anyone can use them.
These two replies sum up the "official word" on racial traits. Published GURPS assumes that the GM creates the campaign's racial templates, and that negative-cost traits on those templates do not count against the campaign's disadvantage limit (if any). To quote:
  • Creating Templates (p. B445): "The GM is responsible for establishing which professional, social, and racial origins are (and aren't) appropriate for PCs [...] This section gives rules for template design, and is intended for GMs."
  • Player-Created Races (p. B451): "It is the GM's job to design the racial templates for his campaign."
  • Disadvantage Limit (p. B11): "Disadvantages that are part of your racial makeup (your 'racial template'; see p. 260) are also exempt."
  • Racial Advatanges and Disadvantages (p. B452): "Note that racial disadvantages do not count against the campaign disadvantage limit (see Disadvantage Limit, p. 11). This limit applies only to personal disadvantages."
The GM has every right to give up the monopoly on template creation and to count racial traits against limits ("In any question of rules, the GM's word is law," p. B492), but neither is recommended as anything less than an advanced option.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 11-25-2013, 07:07 PM   #12
combatmedic
Banned
 
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: Alien Disadvantages

Quote:
Originally Posted by Flyndaran View Post
I would imagine in all but the most species crowded campaigns, the GM would have already made all the available playable ones. At least in general idea if not fully character statted.

I might not allow any non-humans at all.

I might also allow players to make their own new sapient species.

It really depends on what I wished to run.
combatmedic is offline   Reply With Quote
Reply

Tags
alien, disadvantages

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.