05-30-2022, 03:17 AM | #71 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: GURPS Racism
Quote:
Of course Supers came along and broke so many things that it wasn't until 4e that things got fixed.
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05-30-2022, 03:46 AM | #72 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: GURPS Racism
Quote:
Elf, Aquatic [61] Elf (Dark Sun) [62] Elf (Ptolus) [39] Elf, Gray [55] Elf, Harrow [-2] Elf, High (Serenae) [30] Elf, Jungle [20] Elf, Wild [45] Elf, Wood [42] Elf, Wood (Serenae) [30] And that is only part of the picture. Dwarf (GURPS Fantasy) and Dwarf (Yrth) are both [35] but how they are built is very different.
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05-30-2022, 06:02 AM | #73 |
Join Date: Apr 2019
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Re: GURPS Racism
Halfling Racial Template, 0 points
Attributes and Secondary Characteristics: ST-3 (-30 points), DX+1 (20 points), HT+1 (10 points), SM-2, HP+1 (2 points), Basic Move -1 (-5 points). Advantages and Perks: Brotherhood: Halflings (1 point), Halfling Marksmanship 2 (+1/level to all handheld ranged weapon and muscle-powered attacks; no reaction bonus or Alternative Benefit; 5/level; may buy up to a maximum of 4 at character creation) (10 points), Honest Face (1 point), Silence 2 (10 points), Tough Feet (1 point). Disadvantages and Quirks: Gluttony (12) (-5 points), Increased Consumption 1 (6 meals/day) (-10 points), Kleptomania (16; also called “Borrower” or “Magpie”) (-5 points). Longevity is a very common Halfling trait. Halflings look like small, somewhat stocky humans and are usually around 3’ tall and rarely taller than 3’6”. They share human languages and cultures (modified slightly by racial differences), though their racial Brotherhood makes Halfling societies very peaceful, virtually crime-free, cooperative and anarchic. Halflings are typically both Brave and Fearless. Those living among humans are likely to have high Stealth, at least a point in Disguise (Human), one or more points in the Giant Weapons perk (which also counts for most unspecialized tools), and Unfazed by Size. Halflings cannot usually pass for human upon close inspection, but on worlds where Halflings are completely unknown, add Passing Appearance: Human Child or Little Person (1 point) and, for mature Halflings, Unnatural Features 1: Dwarfish Appearance (-1 points). Note: Halflings use given names adapted from their own and local cultures along with traditional Halfling surnames, which are usually descriptive portmanteaus or compounds. Halflings often earn epithets – which one might use when introducing him- or herself – usually for a notable deed or life event or outstanding characteristic, and these can occasionally evolve into new surnames, especially if one becomes widely known by his or her epithet. |
05-31-2022, 08:23 AM | #74 | |
Join Date: Jun 2008
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Re: GURPS Racism
Quote:
(I can't help but note that this is word for word the kind of argument you see in the wild to justify racist beliefs—just replace "elf" with "white person", "dwarf" with "black person" and "faster" with "cleverer", and garnish with a statistical analysis of IQ test results broken down by race. It's a huge pitfall in the fantasy genre going back at least as far as Tolkien.) Making new advantages and disadvantages is the GM's bread and butter. GURPS is a rule-zero game (it's explicit on p. B486) and there's even some guidelines for doing so on pp. B117–118. Of note: if everyone in the setting has a prehensile tail, then it's part of the default template and doesn't cost any points. If, on the other hand, you don't have a prehensile tail in such a setting, you'd take a disadvantage which gives back the points you implicitly aren't spending on a prehensile tail to spend on something else. |
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05-31-2022, 09:17 AM | #75 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Racism
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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05-31-2022, 07:22 PM | #76 | |
Join Date: Nov 2004
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Re: GURPS Racial Templates
Quote:
There's one fantasy series I've read where people don't consider anyone who hasn't got an animal Alternate Form to be human; non-shapeshifters are soulless monsters by their reckoning. |
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06-02-2022, 08:13 PM | #77 | |
Join Date: May 2005
Location: Oz
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Re: GURPS Racial Templates
Quote:
If the dwarf template includes attributes that are higher than you want for your character, sell them off: the stat values in templates are racial norms, not racial minimums. If it includes advantages that you don't want your character to have, don't play a dwarf, or generate a disabled dwarf. Everything costs what it costs regardless of race, and if you don't want it, don't buy it.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-02-2022 at 08:18 PM. |
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06-02-2022, 08:49 PM | #78 |
Join Date: Apr 2005
Location: Houston, TX
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Re: GURPS Racism
Dwarf Racial Template, 0 points
Attribute Modifiers: ST +1 [10]; HT +1 [10]. Secondary Characteristic Modifiers: Basic Move -1 [-5]; SM -1; Will +1 [5]. Advantages: Alcohol Tolerance [1]; Artificer 1 [10]; Lifting ST +2 [6]; Night Vision 5 [5]. Disadvantages: Chummy [-5]; Greed (15) [-7]; Intolerance (Elves) [-5]; Phobia (Oceans) (15) [-5]; Selfish (12) [-5]; Sense of Duty (Dwarves) [-15].
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