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04-29-2021, 09:09 AM | #1 |
Join Date: May 2018
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Are knightly characters inefficient?
A properly built knight requires some traits: Status and Wealth are obligatory, Legal Enforcement Power, Legal Immunity and Patron are desirable. Beside advantages, skills like Administration, Dancing, Diplomacy, Falconry, Heraldry, Law, Politics, Public Speaking, Savoir-Faire, Strategy and Writing.
This means the knight must spread their points on both physical and intellectual traits, turning them into a master of none. A peasant mercenary will be a better fighter and whatever social skill they lack can be easily covered by the high IQ mage spending a couple points. In a realistic campaign it might not be too much of a problem, a peasant will not be a fighter to begin with and high IQ or access to certain skills will also be limited to the aristocrats, but most games in my experience are less rectal about it and allows non-noble fighters, turning nobility into a burden. Last edited by CarrionPeacock; 05-05-2021 at 12:41 PM. |
04-29-2021, 09:20 AM | #2 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Are knightly characters ineffective?
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In the real world, of course, a high-medieval landed knight of the sort you seem to be envisioning simply had MUCH higher character point value than a peasant. Your question invokes certain campaign/setting assumptions that may make certain character types simply not be viable if character generation gives each player an equal amount of points. This is for the GM and players to resolve in a manner that works for the game they want to play. |
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04-29-2021, 09:22 AM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Are knightly characters ineffective?
In a realistic game, a knight is simply worth more points! They are almost always born into more money and power, and pursue a career where they have a superior diet, more time for self-improvement, and better access to teaching and medical care. There's no way around them having just about every edge over a commoner.
This is why, in GURPS Dungeon Fantasy, most of that is abandoned in favor of "knows how to fight." The main difference between a knight who knows how to fight and a common thug who knows how to fight is that if realism were switched back on, the knight would skyrocket in points due to all the Status, Wealth, genteel skills, etc., while the thug would plummet as a result of negative Status, poverty, and probably a Social Stigma of some kind.
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04-29-2021, 09:23 AM | #4 |
Join Date: Sep 2004
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Re: Are knightly characters ineffective?
Generally speaking, it depends more on the focus of the campaign. Status, wealth, and the associated skills are extremely valuable if there is a social component. Legal Enforcement Powers may not matter in a DF game where you just raid dungeons, but they will matter if you get in fights around town.
Bottom line, if your campaign is focused on fighting then sure skip other traits where you won't need them. If your campaign gives equal weight to spending time in court, you'll need these traits to survive there. |
04-29-2021, 09:38 AM | #5 | |||
Join Date: May 2018
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Re: Are knightly characters ineffective?
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However, how one should deal with it in a not-so-dungeon fantasy games, like one set in Banestorm/Yrth? The best solution would be to hand the noble character more points, but doing so in anything but a tight-knit group would draw complaint from others. Maybe allow buying the social traits as potential advantage (not heir) to save points? For skills Wild Talent (Social skills only) comes to mind, but it's limited to the IQ of the character, which might not be high enough to be useful. Quote:
Last edited by CarrionPeacock; 04-29-2021 at 10:04 AM. |
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04-29-2021, 09:54 AM | #6 | ||
Join Date: May 2018
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Re: Are knightly characters ineffective?
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The warhorse and Lance skill becomes useless anywhere beside open flat lands, and the poorer yet more skilled fighter can easily get over the knight's defenses through deceptive attacks or feints. The armor would only delay the inevitable, even plate armor is often not enough to fully stop a swung axe or sword. Quote:
About Wealth, I see that as a problem, actually. If the character has enough money to throw at problems, they might as well be an NPC hiring the PCs as a solution for their problem. Edit: The cousin part sounds more like Claim to Hospitality than Wealth, no? |
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04-29-2021, 10:27 AM | #7 |
Join Date: Feb 2013
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Re: Are knightly characters ineffective?
I think a horse is very valuable. It can knock a man down so you can spear him before he gets up.
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04-29-2021, 10:55 AM | #8 | ||
Join Date: May 2018
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Re: Are knightly characters ineffective?
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Or would Dabbler for "beginners, humorous bumblers" level suffice? Quote:
I've been thinking about it and I believe a part of the problem is good equipment doesn't matter as much as skill. If the expensive armor owned by the knight thanks to his status and wealth gave him the nigh-invulnerability of real armor, they could afford to not be as skilled as poorer fighters, but as is these lowly fighters can penetrate the armor fairly easily. Definitely, just ask the Mongols. The problem is that you can't take advantage of horses during sieges and indoor fights... |
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04-29-2021, 10:37 AM | #9 |
Join Date: Jun 2013
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Re: Are knightly characters ineffective?
In a historical/realistic setting, a chivalric knight isn't a pure-combat "class," it has sizable social attributes to it as well - political connections, wealth, social skills, etc. So you should play it as such. If you want a combat monster, you can either play as as a commoner mercenary or make a non-standard knight. For the latter, you may be talking about someone who is a "knight" in name only - with Courtesy Rank and Status, beat-up old armor (perhaps Segmented Plate or Brigandine of simple Good quality, rather than the Expertly Tailored, Ornate Plate of other knights), a nag instead of a proper warhorse (used for transport only - the character fights on foot), no courtly skills, etc. He may be treated as laughingstock by other knights... but few will be interested in fighting him, given his combat skills are likely far greater than those of typical knights.
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04-29-2021, 10:39 AM | #10 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Are knightly characters ineffective?
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You're right though: outfitting a knight properly is incredibly expensive. That should give some insight as to what the knight archetype really is: a warrior on the top-end military platform. Quote:
What the horse and rider struggles with is indoor combat or combat on battlements. Which yes, is fairly common in RPG's, but its worth pointing out that historically it was less common. I'm currently running a game in which a rider with a lance is operating in a rainforest. A single 8 yard charge is enough to get impressive results, and the character is the single most dangerous combatant in the party. Yes, almost all of our combat is outdoors, but that's because we don't have absurdly spacious mysterious ruins all over the place. Ok, actually, we do, but because everyone is moving around, instead of waiting for adventurers to clean them out, combats haven't gone done there. Quote:
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Tags |
character design, knight |
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