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Old 07-05-2022, 10:50 AM   #501
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plant Sense (count 5):

Forest Warning
Hide Path
Heal Plant
Identify Plant
Seek Plant
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Old 07-05-2022, 10:50 AM   #502
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plant Speech (count 6):

Plant Sense
Forest Warning
Hide Path
Heal Plant
Identify Plant
Seek Plant
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Old 07-05-2022, 10:51 AM   #503
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plant Vision (count 3):

Shape Plant
Identify Plant
Seek Plant
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Old 07-05-2022, 10:52 AM   #504
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plastic Vision (count 4):

Shape Plastic
Shape Plant
Identify Plant
Seek Plant
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Old 07-05-2022, 10:52 AM   #505
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Poison Food (count 3):

Purify Food
Decay
Test Food
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Old 07-05-2022, 10:53 AM   #506
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Pollen Cloud (count 3):

Shape Plant
Identify Plant
Seek Plant
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Old 07-05-2022, 10:54 AM   #507
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Poltergeist (count 1):

Apportation
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Old 07-05-2022, 10:55 AM   #508
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Possession (count 5):

Beast Possession
Rider Within
Mammal Control (or any other specific instance of (Animal) Control)
Bird Control (or any other specific instance of (Animal) Control)
Beast-Soother
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Old 07-05-2022, 10:57 AM   #509
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Power (count 12):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Recover Energy

Last edited by Curmudgeon; 07-07-2022 at 06:51 AM.
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Old 07-05-2022, 10:58 AM   #510
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Powerstone (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:51 AM.
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