01-25-2021, 08:44 AM | #121 |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
Yeah, I tried to convert those to Name 5's as I went through. I think the currency one is the only one like that that's still open?
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
01-25-2021, 08:49 AM | #122 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [GAME] Synthesise a Cybercity!
Quote:
question 42.3 is also like that (mem stars) The currency question feels like it could be split off to talk about currencies in the outside world.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-25-2021, 08:55 AM | #123 |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
I just caught the aerospace one. I kept it as TGLS had done it, partly because I have an idea I want to get to eventually.
Yep, mem-stars should just be a Name 5. Currencies, perhaps, or maybe some that are used by the tribers of the city. What we have so far are the official, top-down currencies, so some street currencies/barters would work in there nicely.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
01-25-2021, 01:33 PM | #124 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [GAME] Synthesise a Cybercity!
I've built a list of places and references for us:
In YOU-topia:
A few clarifications:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-25-2021, 02:16 PM | #125 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
Quote:
34B: The Dark Sky Aerostat This enormous floating station floats at an altitude about 43 kilometers high. Its primary purpose is as a transfer station between the higher pressure airships that approach the surface and the mile-long spacefaring airships. The other purpose is to construct said spacefaring airships as they simply collapse if they go under a certain altitude. Dark Sky was originally constructed about a century ago, expected to be the first of many, but demand was overestimate, so it serves most space traffic outside of chemical rockets. |
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01-25-2021, 07:53 PM | #126 |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
I just snuck in an extra question regarding old people to post 119. I'll put it here for reference.
Question 94 [SET] Are all MuLTIs ultra-rich? Are all the world's ultra-rich MuLTIs? Great! This will be most useful.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 01-25-2021 at 08:01 PM. |
01-26-2021, 12:48 PM | #127 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [GAME] Synthesise a Cybercity!
Musa ver V initially pretended to have agreed with his wife's actions, and feigned a reunion before his agents captured her and killed her slowly in Neuro-corps secret off-the-books labs. She's pretty dead, but Musa can still be a little paranoid about her: for the last 60 years or so, He has reacted strongly and seriously to any rumors of a new version of her showing up.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-26-2021, 10:16 PM | #128 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
Quote:
1 G$ = 2.5 ARC = 2.03 μN = 8 Silicoin = 25 Tokes (Assuming you trade a fully charged card for 100 ARC) Being on the YOU-Topia UBI Pilot Program entitles the recipient to about 2.5 1000 UT cards a month (one every two weeks, 4 handed out on holidays). This is equivalent to Independent Income 1 if you have Wealth (Poor) and you're trading them for ARCs. If you can actually find shops that accept them at face value, this would rise to Independent Income 10. The world is economically TL10. Cost of living in this setting is usually 5.5 times as much as cost of living in Basic Set. Cost of living in YOU-Topia in particular is twice that. Given usual Status and Wealth (i.e. Status 0 = Average, Status 1 = Comfortable, etc.), this usually means YOU-Topians don't have enough money to pay their Cost of Living. As a result, most people in YOU-Topia ignore the first level of reputation for unmaintained status. A computer to run an IQ10 Replisophont cost about 2699 ARC (~G$1080). A roughly comparable AOI brain would cost about 31,999 ARC (~G$12,800). A "no frills" human-like shell would run you about 21,999 ARC (~G$8,800). If you bought the brain and shell together, there would be no training fee, otherwise you're looking at 200 hours of training at 215 ARC an hour (~G$86/hr, or ~G$17,200 in total). This was meant to be a preface for the prices in 90.1, but I guess I spent too much time on math. |
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01-27-2021, 05:45 AM | #129 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
Quote:
Question 95 [MONEY][CRIME] It's common for welfare recipients to visit a black market exchanger to trade their UT cards for hard ARC currency, at a lossy exchange rate, of course. But what do the crime syndicates want with all these excess tokens? How does the scheme work? ---- And some supplementary reading to give an idea of the conditions for sea life around and attached to the island. The new use for abandoned oil rigs The island's reef-like structure along its more than 50 miles of circumference and 1600 feet of depth combined with the high churn of nutrient-rich water from the OTECs would give it one of the richest marine life environments possible.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 01-27-2021 at 05:53 AM. |
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01-27-2021, 10:02 AM | #130 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
Quote:
-> The official rate is still supposed to be 1 Toke = 1 ARC -> The 10:1 conversion rate was meant to be a compromise between like "Oh look! There's 25% admin fee on U-Token purchases.", "You want to pay with Tokes? OK, I'll charge you for five loaves of bread so I can mark a bunch of old bread I was going to throw out as sold. Want the moldy bread anyway?", and "Wow, you mugged a busload of welfare recipients. I'll give you 1000 ARC for the bag of tokens." |
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Tags |
collaborative setting, cyberpunk, setting, world building |
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