05-18-2022, 08:13 AM | #11 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: What has high SM ever done for us?
I like it - to whom do I give credit if I use it in my house rules?
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05-18-2022, 08:30 AM | #12 |
Join Date: Jun 2013
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Re: What has high SM ever done for us?
Just go with "Varyon." You'll absolutely want to playtest it first, however - as I noted, I rather suspect it goes too far.
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05-18-2022, 08:49 AM | #13 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What has high SM ever done for us?
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Its probably worth it if you assign SM a base cost to get to that point... and that might be leveled fairly. I'm not sure what the cost per SM should be... between 10 and 20 sounds right... maybe... might be worth messing around with that playtest.
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05-18-2022, 08:54 AM | #14 |
Join Date: Sep 2004
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Re: What has high SM ever done for us?
With normal ST a leveled cost is almost essential. With logST, you can make it a flat +X ST per size increase.
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05-18-2022, 09:06 AM | #15 | |
Join Date: Jun 2013
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Re: What has high SM ever done for us?
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At the very least, you should probably change the current discount to work in reverse for negative SM, so that an SM-2 character pays [12] per +1 ST (+20%)... and gets back [-12] per -1 ST, encouraging small characters to be weak (as it stands, a tiny SM-6 pixie has no more incentive to be weak than an SM+0 human).
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05-18-2022, 09:53 AM | #16 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: What has high SM ever done for us?
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Of course, this may be a little too complicated. We already have the perception that GURPS requires calculus to run.
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05-18-2022, 10:36 AM | #17 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: What has high SM ever done for us?
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In and of itself, being large is probably a bit of a disadvantage, but combined with high ST it's pretty good, especially in settings where lethal combat isn't too common - grappling is a great way to shut someone down without killing them or even harming them much, and a decent Intimidation skill backed by obvious size and strength is a good way to encourage people to not even consider violence in the first place. So, yes, in a game of high-/ultra-tech murder-hobos large size isn't worth much. In a low-/high-tech game where non-lethal violence is common, it's great.
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05-18-2022, 10:48 AM | #18 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What has high SM ever done for us?
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05-18-2022, 11:00 AM | #19 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: What has high SM ever done for us?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-18-2022, 01:05 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What has high SM ever done for us?
Honestly, it's probably more accurate to just scale food requirements on BL (or BL*Move) and ignore size (it's rather tricky to actually determine the equivalent of BL for animals, but it's not the 2/3 power anyway).
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