07-22-2019, 03:05 PM | #1 |
Join Date: May 2015
Location: Brazil
|
Shapeshifting - alternate form costs
Hi i need some help with this advantage:
If my original character is 500 points and has template is a 300 points template and i change in a template B that costs 100 points my original character will have to pay 15 point for the alternate form advantage. Now the question my chacter B must pay 15 + (200*0,9) = 195 in his sheet for be able to transform on the orginal template? Thanks |
07-22-2019, 06:53 PM | #2 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Shapeshifting - alternate form costs
Quote:
Its the racial templates that count. So if base race template is 300 points than any form that is 300 points or less just costs 15 points per form. Any form that is in excess of 300 points pays the base cost plus 90% of the higher point template. The catch or limit to your flexibility is what templates the GM allows. Normally that is racial, though in a Super campaign unique forms are typically allowed. Examples include Shazam, Thor (Donald Blake), Hulk, Miracle Man, etc. In those examples the human form is the base template and the super form is a unique one. Edit: On rereading I dont think that clearly answered your question. Consider Shapechange to be a meta type or external trait. Your character has 500 points and pays for the Alternate Form ability. That lets you swap out racial templates but each template does not have, nor pay for the Alternate Form advantage. That make sense?
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 07-22-2019 at 06:57 PM. |
|
07-22-2019, 07:20 PM | #3 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Shapeshifting - alternate form costs
You can trade your racial template for another. If the new template costs less than your native template, just pay the 15 points. If the new template costs more, pay fifteen plus 90% of the difference.
Human (template cost 0) that can transform into powerful beast form (template cost 100): [0] for being a human, [15+100*0.9=105] for alternate form.The human that can turn into a beast is cheaper than the others, but he has the most to lose if knocked out, hit with Neutralize, or otherwise forced into his native form.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
07-22-2019, 08:56 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Shapeshifting - alternate form costs
Quote:
Consider your examples. Human base AF 105 + Base 0 =105 Elf base AF 69 +base 40 = 109 Beast base AF 15 + base 100 =115 It was an issue I worried about when first working with AF, thinking that a high base race cost was unbalanced compared to say a human with AF. Turns out the difference is usually not that high and doesn't tend to favor a high race cost over a lower one for overall point totals.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
07-22-2019, 11:08 PM | #5 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Shapeshifting - alternate form costs
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
07-23-2019, 01:04 AM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Shapeshifting - alternate form costs
Quote:
I think I tend to lean towards the conservative on balance issues and pricing. Your point is valid and my messages with Kromm on it, most recently in writing the Totem Powers book indicated he feels its basically a 10% Accessibility limitation. Fair value for something that like you said would usually be active, and note it comes with an implied terminal condition.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
07-23-2019, 02:13 AM | #7 |
Join Date: Apr 2018
Location: Trondheim, Norway
|
Re: Shapeshifting - alternate form costs
Remember that enhancements and limitations affect the base cost of the form, only. I.e. the 15 points. So a 100% enhancement would increase the total cost by 15 points, regardless of the relative cost of the alternative form vs the base form.
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
07-23-2019, 02:18 AM | #8 |
Join Date: Apr 2018
Location: Trondheim, Norway
|
Re: Shapeshifting - alternate form costs
Enhancements and limitations within a template (base or alternative) work as usual, though.
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
07-23-2019, 01:42 PM | #9 | |
Join Date: May 2015
Location: Brazil
|
Re: Shapeshifting - alternate form costs
Quote:
The Human is also a 300 points character his racial template is 0 points. So would he have 300 points to spend in skill, advantage etc however he wants or he also have to pay the cost for alternate form 15 +(100*0,9) =105 points and have only 195 to spend in skills, advantages e etc? Last edited by jackcelso; 07-23-2019 at 01:52 PM. |
|
07-23-2019, 02:36 PM | #10 | |
Join Date: Jun 2017
|
Re: Shapeshifting - alternate form costs
Quote:
An example character sheet could look something like this: ST 12 [20] DX 13 [60] IQ 10 HT 12 [20] Advantages Beast Template [100] Alternate Form (Human) [15] Mundane Advantages [35] Skills Useful skills [50] As a beast, the character would have the listed attributes, mundane advantages, and useful skills, plus all of the abilities the beast template gives. As a human, the character would have the same listed attributes, mundane advantages, and useful skills, plus all the abilities the human template gives (which in this case is nothing). If the character becomes unconscious while human he will revert to a beast. It would be cheaper to make human the base form, but in then the character would revert to human if he becomes unconscious in beast form, which could cause problems. |
|
Thread Tools | |
Display Modes | |
|
|