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Old 01-26-2014, 10:02 AM   #1
Nereidalbel
 
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Default Corrupting Others

How could one build a power that adds minor (1-2) points of Corruption onto a target?
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Old 01-26-2014, 10:06 AM   #2
Christopher R. Rice
 
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Default Re: Corrupting Others

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Originally Posted by Nereidalbel View Post
How could one build a power that adds minor (1-2) points of Corruption onto a target?
In my personal campaigns, I use Affliction with Corrupting (+25%) which gives 1 point of corruption per point of your margin of success. You can also add this to a damaging attack for the same amount or a +100% version if it inflicts Corruption and damage.
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Old 01-26-2014, 10:08 AM   #3
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In my personal campaigns, I use Affliction with Corrupting (+25%) which gives 1 point of corruption per point of your margin of success. You can also add this to a damaging attack for the same amount or a +100% version if it inflicts Corruption and damage.
So a Toxic Attack using Corrupting (+25%) would give 1d points of corruption to living things, hmm?
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Old 01-26-2014, 10:13 AM   #4
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So a Toxic Attack using Corrupting (+25%) would give 1d points of corruption to living things, hmm?
After DR anyways. I just modeled it after the Radiation enhancement.
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Old 01-26-2014, 10:19 AM   #5
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After DR anyways. I just modeled it after the Radiation enhancement.
Eh, works for me and my plans to permanently* corrupt an area, as well as corrupting all who ignore warnings to leave.

Even my villains have SOME decency, after all!
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Old 01-26-2014, 10:19 AM   #6
Not another shrubbery
 
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You're talking about the Corruption mechanic from Horror? Wouldn't that just be a straight Disadvantage Affliction, with each 10 points of Corruption equaling a -1 disad?
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Old 01-26-2014, 10:31 AM   #7
Nereidalbel
 
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You're talking about the Corruption mechanic from Horror? Wouldn't that just be a straight Disadvantage Affliction, with each 10 points of Corruption equaling a -1 disad?
Sometimes the effects of Corruption can actually be an advantage, just one that doesn't fit well in society. Besides, the rules set out in Horror don't seem like they'd apply well to corrupting plant and insect life in the area.
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Old 01-28-2014, 11:36 PM   #8
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Default Re: Corrupting Others

I would prefer making powers that force someone to corrupt themselves through actions inherent in the setting.

Like Wendigo inflicting insatiable hunger and murderous but satisfying nightmares to make someone turn cannibal.
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Old 01-29-2014, 06:54 AM   #9
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I would prefer making powers that force someone to corrupt themselves through actions inherent in the setting.

Like Wendigo inflicting insatiable hunger and murderous but satisfying nightmares to make someone turn cannibal.
I'm really going for the "there's a reason they say this [location] is cursed!" thing for this character's home base, and anywhere else he wants to claim as his.
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Old 01-29-2014, 07:21 AM   #10
Jerander
 
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Default Re: Corrupting Others

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Originally Posted by Ghostdancer View Post
In my personal campaigns, I use Affliction with Corrupting (+25%) which gives 1 point of corruption per point of your margin of success. You can also add this to a damaging attack for the same amount or a +100% version if it inflicts Corruption and damage.
Affliction or Innate Attack? I used Innate Attack with the modifier values for Radiation damage, as you mention below.

Discussion here.
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