05-20-2022, 04:45 PM | #11 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Player wants GURPS version of D&D Weapon Focus feat?
After reading what Weapon Focus is...Its just a +1 to skill.
So I would Take what you wrote but make the U.B. 2 points so it comes to 15pts total. That sounds good enough for me if I were to use it in my games. |
05-20-2022, 05:39 PM | #12 | |
Join Date: Jun 2013
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Re: Player wants GURPS version of D&D Weapon Focus feat?
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If it's the first, I was actually mistaken with my pricing above, thinking it was [25] for a single make of weapon (that's the price for two weapons typically used together), when it's actually [20]. If it's the latter, that's probably a Small Class, for [30], and would basically cover any edged weapon used with the Broadsword skill. As for pricing, I think -20% for "No Damage Bonus" is arguably fair, for [16]. For the +1 to skill, if you're going with most Broadsword-class weapons, that's just buying Broadsword up a level, which will typically cost [4] (unless the character has skill below DX+1 without this boost). If you're going with a specific make of sword, I think [2] per +1 is probably fair, which makes the trait cost [18]. If you want to boost that back up to [20], so it's a nice multiple of 5, feel free (if you're planning on an Unusual Background surcharge anyway, might was well just set the whole thing, including UB, to [20]).
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05-20-2022, 06:36 PM | #13 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Player wants GURPS version of D&D Weapon Focus feat?
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Now there is Weapon Specialization (+2 to damage) and Greater Weapon Focus: +1 that stacks on Weapon Focus but there isn't anything really there that isn't achieved through a higher skill [4] and a higher quality weapon.
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05-20-2022, 08:45 PM | #14 | |
Join Date: Aug 2007
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Re: Player wants GURPS version of D&D Weapon Focus feat?
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Early in 4e i made a character who was _extremely_ good with two-handed swords but had no training in the mystic stuff. That ended up as Weapon Master (Two-handed Sword) (+20pts) and Mundane Background (-10 pts). So i'd say that without the Cinematic Skills you're already down to 10 pts. Then without the damage bonus you're lower than that. Soembody will want to pump up the value of the Rapid Strikes but I'm not sure you're going to compensate for the -3 (12pts) to every attack. You would add on the 4pts for +1 Skill with the specified weapon butt hat realy is just more Skill (and is more than +1 to hit only but that's how Gurps works). All of this might be dubious for a starting character. What's your point value?
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05-20-2022, 10:03 PM | #15 |
Join Date: Apr 2022
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Re: Player wants GURPS version of D&D Weapon Focus feat?
The combat system in GURPS is pretty different (due to the d6 bell curve) and +1 to hit can be quite significant.
Check out this article, for example: https://www.gamesdiner.com/2017/03/g...hances-on-3d6/ So I'd go with the thematic build, too. GURPS kind of already has specialization in weapon types built in. Even one and two handed skills are separate, so your player would just buy the skill up higher. Also, maybe this video by Enraged Eggplant can be some inspiration https://www.youtube.com/watch?v=YShRS2M6DPw Last edited by Lovewyrm; 05-20-2022 at 10:15 PM. |
05-20-2022, 10:59 PM | #16 |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Player wants GURPS version of D&D Weapon Focus feat?
Christopher R. Rice has deconstructed Weapon Master and Trained By A Master, giving a system you can use to build your own equivalent one. Rebuilding Weapon Master doesn't come out to exactly the same costs when using it, but the logic behind how it's done is valid and thus the costs make sense (in my opinion).
You can find it on his Ravens N Pennies site here: https://www.ravensnpennies.com/gurps...er-advantages/ |
05-21-2022, 03:55 AM | #17 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Player wants GURPS version of D&D Weapon Focus feat?
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Using any of the Cinematic Extended Critical Success options can make that +1 even more powerful.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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05-21-2022, 09:39 AM | #18 | |
Join Date: Oct 2011
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Re: Player wants GURPS version of D&D Weapon Focus feat?
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thom |
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05-21-2022, 09:53 AM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Player wants GURPS version of D&D Weapon Focus feat?
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If you lose that sword, of course you can try to find another. But you can't just take one off a foe's body, or walk into an armoury and buy one; you need to invest some narrative time into your searching for another sword that suits you just as ideally. I usually think of this as "a benefit that's associated with that sword." But you could think of it as a perk: "my build and balance and hand size and musculature make me exactly the perfect user for this one sword."
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05-22-2022, 10:30 AM | #20 |
Join Date: Oct 2011
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Re: Player wants GURPS version of D&D Weapon Focus feat?
OK, after taking all the feedback to my player, I'm back with a new idea. What would y'all think the pricing should be for the following benefits:
1] the ability to halve the Rapid Strike penalty for one weapon skill (i.e. Broadsword) 2] the ability to halve the Multiple Parries penalty for that one weapon skill 3] access to all the cinematic abilities listed under the Weapon Master advantage for that one weapon skill. I'm still of the opinion that 15 character points would cover all this, but I'd like to know what the experts think... thom |
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