01-05-2016, 09:09 AM | #11 | |
Banned
Join Date: Aug 2004
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Re: Attack Character Points?
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Is effectively 1CP/level in anything you want it to be. Affliction (Advantage [Modular Ability: Cosmic Power (Physical +100%; Social +50%)] +250%; Cosmic: No Roll Required +100%; Cumulative +400%; Extended Duration, Truly Permanent, +300%; Malediction 1, +100%) [135/level] This will count as a Beneficial Affliction so you can waive your right to resist, and Cosmic: No Roll Required means you don't need to roll. So this will cumulatively grant you 1 level of Modular Ability: Cosmic Power (Physcial +100%; Social +50%) every time you use it. Last edited by NineDaysDead; 01-05-2016 at 09:12 AM. |
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01-05-2016, 09:50 AM | #12 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Attack Character Points?
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I searched around, and couldn't find anything. Using some of the advice from this thread, I think I'd stat out the basic ability according to my personal preferences like this: Statistics (+755%): Affliction 1 (Will; Based on different attribute, +20%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Malediction 2, +150%; Life Drain, 1d, +200%; Feature, Dice-adds, +0%; Cumulative, +400%; Sorcery, ‑15%) [86]. Which is technically different from what I asked for, I admit. Something like this might be considered a curse that can only be dispelled in certain ways as appropriate (Like anything that removes curses). Matching this even more to my specific needs of being a melee ability that takes a large amount of time just amounts to it costing a few points less. Probably a 5% nuisance effect for requiring a grapple, and a 20% takes extra time for 4 seconds of interrupt-ability, and a 30% for melee range, taking it down to 80. I also just casually observed the truly permanent version would add an extra 100% making it worth exactly 10 more points in both cases.
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01-05-2016, 12:24 PM | #13 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Attack Character Points?
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Because Dice + Adds specifically says the breakpoints at 4 and 7? You know, if you're GMing it you can happily say "Hey, you can buy this ability like any other." But if I were GMing it or writing it - my game designer instincts say "This is cheesy as hell and it's rules-breaking so if a player want's he needs to pay for it." I might even go higher than +300% depending on the campaign. Something like +500% or so wouldn't be far off. It's effectively a built in UB. Quote:
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01-05-2016, 01:42 PM | #14 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Attack Character Points?
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I agree your version is more accurate for a truly permanent effect, but as a GM, I have a phobia of ever thinking it is fair to permanently reduce a player's points in the style of campaigns I usually play, mostly because I hate the effect in video games, like a sympathy kinda thing. To take it to a totally way too personal level, losing character points to me is like losing hours or days of knowledge, training, and experiences that make up the character. It's like removing a piece of what makes the character who he or she is; dunno if anyone else reads points like that, but when I'm playing a game, and an enemy suddenly lowers strength, I cringe thinking how their musculature and skeletal system has just been integrally ruined; when someone permanently loses Intelligence, I kinda shudder at the thought of what that would feel like to be in the character's place. But at the same time, painful experiences like that lead to interesting opportunities to overcome the sudden deficiencies as well as any other sudden lost limb disadvantage or mental disadvantage. As a PS, I credited this discussion in a thing I wrote, putting together the pieces from the discussion that seemed to work for me. http://pseudoboo.blogspot.com/2016/0...oulsucker.html
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Blog Running Games on Tuesday (online). Playing Sunday. |
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01-05-2016, 01:48 PM | #15 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Attack Character Points?
I'd throw One Use Only on the CMA. Sure, it makes the ability a lot cheaper, but, it makes the points gained legitimate character points: once spent, they're spent.
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01-05-2016, 01:52 PM | #16 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Attack Character Points?
Quote:
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01-05-2016, 01:55 PM | #17 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Attack Character Points?
Again, you're making the pool permanent...so one use means you get one use of the pool, right? That's how that read to me. This is why I don't like the CMA approach. It raises too many annoying questions. Granted, before GURPS Power-Ups 4: Enhancements this was the only sane way to do it - but now? There are better ways that do directly what is to be done.
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01-05-2016, 02:04 PM | #18 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Attack Character Points?
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Now, for this to be a character concept, there would be some heavy limitations on using the power in the first place, and this character would probably have Cannot Learn, making this the only source of points gain they can have. |
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01-05-2016, 02:09 PM | #19 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Attack Character Points?
Quote:
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01-05-2016, 02:34 PM | #20 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Attack Character Points?
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Tags |
character points, gurps, innate attack |
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