11-11-2020, 11:41 AM | #41 | |
Join Date: Jul 2008
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Re: How "Serious" are Disadvantages?
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But from the examples you gave, it does sound like you're describing occasions to succumb that are characterizing but mostly harmless, and glossing over a lot more cases. Making sure to look for a reward or to check out a get-rich-quick scheme, as opposed to stealing Bilbo's sliverware when Greedy in Hobbiton. Also, with Indecisive, by RAW you dither until you make the self-control roll. If you don't roll, you'd dither forever or until the choice is removed by outside action. Voluntarily failing all Indecision rolls while buying milk would leave you stalled there for hours until you're thrown out of the store! EDIT: Which in turn is why I think autofailing self-control constantly shouldn't be presented as the norm. Most people who see Bilbo's silver probably are wealthy enough that stealing it is only a weak temptation for the Greedy...but it's not no temptation. Voluntarily failing when it'll be a cute character bit is all well and good, but there's opportunities to fail with fallout everywhere.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 11-11-2020 at 12:35 PM. |
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11-11-2020, 12:11 PM | #42 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How "Serious" are Disadvantages?
The issue is really "when are you required to make self-control rolls?" If you have to make self-control rolls at absolutely any time you want to resist a disadvantage, it tends to be pathological even at high self-control numbers, and is also obnoxious to run unless you choose to simply not attempt resistance most of the time. If you only have to make self-control numbers in extreme situations it's less weird.
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11-11-2020, 01:26 PM | #43 | ||||
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: How "Serious" are Disadvantages?
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Also, note, that I'm not suggesting that anybody else should play this way. This is just the way that I usually do it and it has seemed quite common in the groups I have played with over the years. Quote:
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I have always interpreted disads a bit more loosely because typical templates (in DF, certainly) present characters with a hefty load of disads. It's never been my impression that we're not supposed to be able to spend a night in town without risking arrest over any of a dozen psychotic (or anti-social) behaviors. Again, though, I think this is a matter of taste, really. Whatever works for each table is fine by me! |
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11-11-2020, 01:39 PM | #44 | |
Join Date: Jul 2008
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Re: How "Serious" are Disadvantages?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-11-2020, 03:34 PM | #45 |
Join Date: Feb 2016
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Re: How "Serious" are Disadvantages?
I have never met a player who is willing to have their character hijacked by everyone capable of communicating. Not to be crass, but imagine that the character in question is attractive to humans and you can definitely see the issues involved with Slave Mentality pretty quickly. They would be unable to resist any attempt at Sex Appeal and would be unable to decide to leave the presence of their seducer unless they succeeded on an IQ-8 roll. By definition, that results in an unplayable character unless the games involves some very interesting situations.
Even in less questionable circumstances, a character with Slave Mentality can be ordered around by anyone. They could be ordered to play in traffic or to jump off a cliff and could only disobey by succeeding on a Will-6 roll. They could be ordered to commit felonies and would not be able to defy those orders unless they succeeded on a Will-6 roll. |
11-11-2020, 04:50 PM | #46 | |
Join Date: Jul 2008
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Re: How "Serious" are Disadvantages?
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Greed means that if you see a way to steal the crown jewels and fail self-control, you have to do it. Or if somebody offers to pay you to kill someone. You don't get any limits unless you manage to set up a conflict of compulsions. (Though this doesn't make you a remotely safe pawn for anybody with a bag of silver, since ripping off a 'client' is also a valid way to resolve the compulsion to get the money.) In particular, you will want to bypass the rest of the party if they'd stop you because what you are doing is dumb and/or evil.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 11-11-2020 at 04:55 PM. |
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11-11-2020, 05:13 PM | #47 |
Join Date: Mar 2008
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Re: How "Serious" are Disadvantages?
I'm also happy if a PC is always trying to make self control rolls, recovering alcoholic or such as long as they they have that mean problems for them. Won't meet a contact at a bar, avoids social occasions with a open bar, won't drink with the touchy important person.
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11-11-2020, 05:37 PM | #48 |
Join Date: Feb 2016
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Re: How "Serious" are Disadvantages?
Greed is supposed to be a major disadvantage. Greed (6-) is the same value as Hemophilia, which can literally kill you, so it is understandable that it would lead to bad things. Anyway, Greed is easily moderated by Honesty and Wealth, so a character with Wealth (Wealthy), Greed (12-), and Honesty (12-) is probably not going to do anything illegal unless there are tens of millions of dollars on the table, though they may do shady things for less money.
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11-11-2020, 10:06 PM | #49 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: How "Serious" are Disadvantages?
There can also be a point modifier for the society. I would give less points for Lecherousness in a late 1960s California hippie commune than I would for a Puritan society in 17th century New England.
Most if not all standard GURPS templates give dwarves Greed; in a campaign set in a dwarven underground community, I might give it less points or, depending on the campaign, even no points. In a dwarven society where you're the only one without Greed, being "Greedless" might be looked at with suspicion.
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11-11-2020, 10:28 PM | #50 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: How "Serious" are Disadvantages?
A lot of what has been said here is why I have strongly considered rewriting the disadvantage system to make "personality" sort of disadvantages far more dynamic. Such characterization aspects get you no CP at character creation (though genuine psychological handicaps would, as do physical and social disadvantages), but playing to them is how you get the "good roleplaying" rewards. And without strict bookkeeping on them, you can be a lot more free to make them fit your character or change them as your character grows.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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