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#1 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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I was working though a conversion of the D&D 3.x Ooze category and something occurred to me.
Are Immunity to Mind Control [30], Indomitable [15], and Unfazeable [15] redundant with IQ 0 [-200]? I mean in theory you could have a "smart" Black pudding (IQ 1) so those advantages would make sense.
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#2 |
Join Date: Dec 2007
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I wouldn't say Oozes are immune to mind control. I'd say that if they have any intelligence it's just too weird for normal mind control to work on it. You'd need a control fungus effect.
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#3 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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More over DF Monsters 2 Icky Goo states "Most goo has IQ 0. The IQ 1+ kinds are no easier to control, influence, or scare; they have Immunity to Mind Control, Indomitable, and Unfazeable. "
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#4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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In GURPS you generally get what you pay for. An IQ 0 beast without the traits you mentioned would just fail on rolls to be dominated, feared, influenced, etc.
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#5 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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So a IQ 0 being can be mind controlled even though there is no mind to control? That sounds...weird.
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#6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Yeah. The idea is anyone could Control or Possess it. Again, you get what you pay for. I don't see a GM or designer not adding the things you listed because it makes sense for an ooze to have.
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#7 | |
Join Date: Apr 2005
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GURPS assumes, a) it's going to have something like a fear response, b) it's going to be susceptible to some sort of influence skills, if only Animal Control or Intimidation, c) its neurological responses can be manipulated by mental psi, magic, etc. attacks. d) in the absence of boosted Per and Will scores, it's functionally incapable of perceiving its surrounding in a meaningful way, or exerting any sort of self-motivation or resistance to Will-based attacks. Negating a = Unfazeable. Its neural responses only react in response to actual physical damage, rather than perceived danger. Negating b = Indomitable. Its neural responses are entirely self-controlled and can't be affected by external behavioral manipulation. Negating c = High Will &/or Immunity (Mental Influence). Psis, mages, etc. can't "get a lock" on its neurological processes to manipulate them. Alternately, this could be take as a Feature (Only Susceptible to Spells & Powers which affect Fungi). That would set it up to be easily manipulated by people with the right powers or spells, but otherwise immune to Mind Control, Telecommunication, and Body Control, Communication & Empathy, and Mind Control spells. Negating d = boosted Per and Will scores. Possibly adding sensory disadvantages like Bad Sight or Blind if its primary senses are something other than sight. Deafness, No Sense of Smell/Taste (Limitation: Smell Only), Vibration Sense and Discriminatory Taste (Only to detect & follow ground-based chemical trails) would make sense for something modeled on real life slime molds. |
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#8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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IQ 0 doesn't mean "mindless." It means "nonsentient." And that means "cannot learn skills." A nonsentient being can still have an identifiable brain and nervous system . . . just not enough of one to learn usefully.
Remember that the attribute scale has a granularity of 1, and that IQ 1 is as smart as a fish (even sharks, which are smart fish, get IQ 2). Lots of insects and things with brains necessarily have IQ 0 to fit onto the scale. So, even IQ 0 creatures can have to worry about fear and influence. If you don't want that, you have to add traits that remove those concerns.
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#9 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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I lost track of what point I was trying to make.
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RyanW My name is spelled without a B. Like Minnesota. |
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#10 |
Join Date: Aug 2007
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The dividing line might be sponges which are animals with absolutely no nervous system. On the other side of the line might be several microscopic things that nonetheless do have simple neural nets.
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Fred Brackin |
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