Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-09-2019, 07:17 AM   #11
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Waffen-SS Gebirgsjäger Flak Defences

Quote:
Originally Posted by johndallman View Post
Say point 1 is at the top, and they're numbered clockwise from there.

Point 1 has the airship mooring "mast" - it's really more of a pier, sticking out horizontally from the pillar.

Points 2 and 5 have space for two heavy weapons, with no problems.

Point 3 is cramped by the heated hut with the crane on its top. So you put the lift there, and an MG42 in the lift - requiring the lift to carry a heavy weapon all the time is making the engineering pointlessly hard, and you need to defend the lift against ground attackers.

Point 4 can have a heavy weapon if you want. Its sky arc is a bit cramped by the crane, which is why my original plan had another MG42 there.

The crane needs to have a standard parked position that has the job horizontal and pointing away from the centre of the pillar, to cause the minimum possible interference to weapons.
Thanks.

If I wanted to place a Solothurn S-18/1000 rifle on a flexible mount for a marksman to shoot shantaks or other flying monsters, where should I aim to put it?

Would it have the widest coverage at Point 4, which is at least high up, or on another roof somewhere, maybe only 5-10 meter high?

Maybe Point 4 should just mount a fairly light mount which fits both the Mauser T-Gewehr and the PzB 39, which could be placed there if needed, but are usually kept inside guard quarters.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
 

Tags
antarctic space nazis, bootstrap, industry, ken hite, national socialists, nazis, space nazis, suppressed transmission, weird war ii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.