11-13-2008, 09:57 AM | #11 | |
Join Date: Apr 2006
Location: Colorado Springs, CO
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Re: Munckin Quest Review
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11-13-2008, 11:31 AM | #12 | |
Join Date: Jan 2005
Location: Isanti, MN
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11-13-2008, 11:43 AM | #13 | |
Join Date: Apr 2006
Location: Colorado Springs, CO
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Thanks for the tips. |
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11-13-2008, 12:39 PM | #14 | |
Join Date: Jan 2005
Location: Isanti, MN
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11-13-2008, 01:47 PM | #15 | |
Join Date: Jun 2008
Location: Indiana
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This is very true. In my game last night, the other players were not doing any searches. I started doing more searches and ended up getting so much treasure, within a turn or two the others had caught on and were using more moves for searching than exploring. |
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11-13-2008, 03:50 PM | #16 |
Join Date: Aug 2004
Location: Austin, Texas
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Re: Munckin Quest Review
We put a new rule in the MQ2 rules to start the game with 2 move for each player. Less Move does make each player's turn go faster.
One of the big reasons we kept move at three was for those turns when you can't get to a new room because the edge of the board is too far away. Overall game length near the end of our playtest process was down to 2.5ish hours with 4 players. So experience also makes the game go faster. And we tried a few things to remove monster clumping, but eventually Steve decided it was a game feature. We figured if the munchkins could gang up on the monsters, then it was only fair that the monsters could gang up too.
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Will Schoonover Assistant Developer...among other things Steve Jackson Games will@sjgames.com |
11-13-2008, 04:24 PM | #17 | |||
Join Date: Apr 2006
Location: Colorado Springs, CO
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I would suggest on future printings to put the # of players and expected play time on the box somewhere. I noticed those details were missing, and these are vital stats for a person just shopping for a random board game and doesn't know much about (if anything) about Munchkin. I would hate for a family of 5 to get the game, and then find out Little Jimmy can't play. Quote:
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11-14-2008, 01:19 AM | #18 | |
I do stuff and things.
Join Date: Aug 2004
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Battlegrip.com, my blog about toys. |
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11-14-2008, 07:16 AM | #19 | |
Join Date: Jan 2005
Location: Isanti, MN
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11-14-2008, 07:38 AM | #20 | |
Join Date: Jul 2004
Location: Austin
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The first is two figures facing each other, with the label "2-4." The second is a clock, with the label "3 hours." The third is two figures, one smaller than the other, with the label "12 and Up." The fourth is a circle with a heavy red slash over a frowning face, and a label "0-3." These are, according to the distributors in both the hobby and book trade we've dealt with, the standard indicators for "2-4 players, taking about 3 hours to play, players aged 12 and up, no players under 3."
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Paul Chapman |
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