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Old 09-08-2012, 09:48 AM   #21
Lord Carnifex
 
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Default Re: Fighting Spirit: A new Chi Skill.

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Originally Posted by aesir23 View Post
Thanks.

Do people think that this added benefit justifies making this a Will/Hard Skill that requires TBaM, WM, and Autohypnosis 12+ ?
I think so. Though I'd think it should be one of TBaM or WM. Not sure about the AutoHypnosis requirement, I probably wouldn't insist on it.
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Old 09-08-2012, 10:19 PM   #22
aesir23
 
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Default Re: Fighting Spirit: A new Chi Skill.

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Originally Posted by Lord Carnifex View Post
I think so. Though I'd think it should be one of TBaM or WM.
Yes, that is what I meant, sorry. And the Autohypnosis thing is really more for flavor anyway.

In my own campaigns, Autohypnosis and Meditation are one skill, and TBaM is replaced by Weapon Master (Unarmed), if either of these changes things for you.
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Old 09-09-2012, 02:02 AM   #23
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Default Re: Fighting Spirit: A new Chi Skill.

I'd give it defaults to Body Control and Meditation, as well as Autohypnosis, as it's the same kind of thing.

Could different aspects be broken out as Techniques?
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Old 09-09-2012, 10:47 AM   #24
aesir23
 
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Default Re: Fighting Spirit: A new Chi Skill.

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Originally Posted by Daigoro View Post
Could different aspects be broken out as Techniques?
Sure, I don't see why not. None of them are currently penalized, though.

I would probably require Technique Mastery to improve the Resist Knockdown and Ignore Failed Unconsciousness Rolls effects, but I could see allowing someone to buy Recover from Physical Stun and Roll to use Extra Effort effects up to Skill +4 without breaking the game any.
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