Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > The Gnomes of Zurich > Gamer Finder

Reply
 
Thread Tools Display Modes
Old 01-24-2021, 06:48 AM   #1
PBarone714
 
Join Date: Aug 2018
Location: Glendale, Calif. near L.A.
Default GURPS Martial Arts adventure set in TL2 220 B.C. China online Tuesday evenings

We are playing a GURPS 4th ed. Martial Arts game set in TL2 220 B.C. China.

I’m running a Martial Arts adventure. 300 points. Up to -150 Disadvantages and -5 Quirks. Iron Age tech level 2 set in 220 B.C. China. We will use GURPS Basic Set 4th ed. and the 4th ed. Martial Arts book. Cinematic and Realistic Martial arts, Psionics (Psionic Powers 4th ed. book) and Magic (4th ed.) are allowed. Normal mana in most places.

We play Tuesday nights 6:30 pm Pacific/9:30 pm Eastern for two hours, or longer, if everyone else can play longer. Cinematic Martial Arts allowed (with Trained by a Master [30] or Weapon Master [20/25/30/35/40/or 45 points]. Magic and Psionics (4th ed.) are allowed. If you want Exotic or Supernatural Advantages or Disadvantages, you need to get the GM's permission. This is a Cinematic game with the "Flesh Wounds" rule on p. B417.

Email GM Paolo if you're interested.

GM Paolo
pibarone@icloud.com
PBarone714 is offline   Reply With Quote
Reply

Tags
china, gurps, martial arts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.