Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-19-2011, 08:15 AM   #21
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [Powers] Can you use Warp to take a "step"?

Quote:
Originally Posted by naloth View Post
Nah, use regeneration instead so you can blow a full 10 fatigue/turn.

Regeneration (Extreme; Fatigue +0%; Gadget Limitations: Boots DR2 HP5 -20%, SM-4 -15%, Repairable/Replaceable; Only to replace Warp fatigue use -20%) [68]
Also "Can be Stolen: Must be forcefully removed", -10% - boots can be taken off your body, it's even traditional.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 05-19-2011, 08:19 AM   #22
naloth
 
Join Date: Sep 2004
Default Re: [Powers] Can you use Warp to take a "step"?

Quote:
Originally Posted by Bruno View Post
Also "Can be Stolen: Must be forcefully removed", -10% - boots can be taken off your body, it's even traditional.
Sure... Once you add that and the same gadget limitations to Warp you'll have some pretty speedy footwear at a moderate cost.
naloth is offline   Reply With Quote
Old 05-19-2011, 01:11 PM   #23
chandley
 
Join Date: Aug 2004
Default Re: [Powers] Can you use Warp to take a "step"?

7 League Boots:

Warp (Extra Capacity - Heavy +50%; No Strain +25%; Reliable 10 +50%; Only while moving at least 1/2 move per second -20%; Blind Only -50%; Range Limit 7 Leagues (~24 miles) -20%; Gadget: Boots DR 2, HP 5 -20%, SM -4 -15%, Can be forcibly removed -10%;) 125% - 135% = -10% = [90] of [45] with multiplicative modifiers

Cosmic +50% and Reduced FP 6 +120% = +170 pts normal or +31 with multiplcative modifiers

Regeneration (Extreme; Fatigue +0%; Gadget Limitations: Boots DR2 HP5 -20%, SM-4 -15%, Repairable/Replaceable, Can be removed by force -10%; Only to replace Warp fatigue use -20%) [53] either way.

So spring for Cosmic and Reduced FP if your GM is using multiplicative modifiers, and the Regeneration otherwise.
chandley is offline   Reply With Quote
Old 05-20-2011, 08:52 AM   #24
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Powers] Can you use Warp to take a "step"?

Quote:
Originally Posted by chandley View Post
7 League Boots:
Shouldn't there be a Minimum Range limitation as well? In folklore they let you take exactly 7 league steps, no more and no less, AFAICT.
sir_pudding is offline   Reply With Quote
Old 05-20-2011, 01:16 PM   #25
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Powers] Can you use Warp to take a "step"?

Quote:
Originally Posted by munin View Post
Accessibility, Only while moving (p. P99)?
That looks like the source. Those numbers may not be appropriate for Warp, because there's no fear of falling, since the movement is not through space. I think the more general Accessibility that has been used in the past might be a better fit.
Quote:
Originally Posted by sir_pudding View Post
Shouldn't there be a Minimum Range limitation as well? In folklore they let you take exactly 7 league steps, no more and no less, AFAICT.
Hmm... If you can't change it at all, it should be a fixed range limitation then, right?
Not another shrubbery is offline   Reply With Quote
Reply

Tags
magic items, warp

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:22 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.