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Old 12-14-2023, 09:11 AM   #1411
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Default Re: Corco's Villa (IC)

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Originally Posted by the_matrix_walker View Post
"He did say he had many enemies... and as the known player who collects powerful items, it makes sense he would be the primary target of an attack. You believe something else is going on here?"
I mean, we're kind of playing Cluedo right now; the cause of death probably obviously indicates whether he was attacked
"Well, if it was an attack, why weren't we alerted? If it was by surprise, why were we left alive? I suppose, as you said, it could have been another enemy of Yi, who doesn't care to fight us."

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"I wonder... Was Yi a despot of despots under our noses and our coming here set in motion a chain of events that brought about his demise, thus fulfilling the prophecy?"
"Ha! He wasn't even from this world. I mean, he could be a super-despot, but I doubt it."

I poke his body. "The demons; their viscera stuck around after they 'died'. Maybe this is what happens when they die before disintegrating? Decided I was being too coy and decided to take the dirt nap back home?"

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"What now? Should we check in and see if there are changes to the portents? Change tack and attempt an assassination or abduction of Bel?"
"Carry on to the tomb? I don't particularly like our odds just marching into the castle."
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Old 12-14-2023, 10:35 AM   #1412
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Default Re: Corco's Villa (IC)

Vassarious performs what 'fate-divination' screening rituals they can for the two of them.


"If Bel's witches were focused on Yi before, they will be seeing our path as we move forward...We have become the tip of the spear."

Before deciding on their next step, Vassarious gets out their supplies and searcherches for omens and portents, and conducts a ritual to find their path.

Vassarious builds a fire and positions several stones (one for the tomb, one for Bel's stronghold, one to represent we are looking at the wrong king and there is another and one for corcos) around it and trace several shapes in the earth at intervals amidst and around them (for whatever details...) They walk about the fire and watch it dance between them and the scenes across the flames as they toss small pinches of some kind of ground root into the fire.



OCCULT for some Pyromantic Divination!

3d6 <= 14
2 + 3 + 5 = 10 ... success
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Old 12-18-2023, 09:56 AM   #1413
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Default Re: Corco's Villa (IC)

Yi's Throat has been cut.*



V knows enough about the demons they fought to know its not one of them: they'd have dissolved. You also seem to remember Yi claiming to be sort of immortal at one point.


The divination yields multiple possibilities: the tomb, and the wrong king both seem to lie in your fate.



*I thought one of you would have known forensics, but it seems not.
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Old 12-18-2023, 10:42 AM   #1414
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Default Re: Corco's Villa (IC)

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Yi's Throat has been cut.*



V knows enough about the demons they fought to know its not one of them: they'd have dissolved. You also seem to remember Yi claiming to be sort of immortal at one point.


The divination yields multiple possibilities: the tomb, and the wrong king both seem to lie in your fate.



*I thought one of you would have known forensics, but it seems not.
I guess Yi was vulnerable to the weapon, the method, or the time it happened... of he was a lair.

Not sure that matters, unless we can use his assassin as an asset...

Dang it, I took criminology! I guess I should have taken Detective!

The tomb and the wrong king? Okay, that's strange... If Bel is not the king from the Prophecy, why would we still go to his cave?


Hhhmnnn.....

Vassarious shares the somewhat contradictory information gleaned from their divinations.

If we are still going to the cave and know where we are headed, Vassarious will become a gryphon and provide transport.

Last edited by the_matrix_walker; 12-18-2023 at 11:29 AM.
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Old 12-18-2023, 04:18 PM   #1415
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Default Re: Corco's Villa (IC)

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I guess Yi was vulnerable to the weapon, the method, or the time it happened... of he was a lair.
"Well if he lied about being immortal he's dead and it's irrelevant I guess... But I still think it's possible this is a fake body."
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Dang it, I took criminology! I guess I should have taken Detective!
Well there is a generous -4 default, which works out to a nice 50/50 shot if you like.

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Originally Posted by the_matrix_walker View Post
The tomb and the wrong king? Okay, that's strange... If Bel is not the king from the Prophecy, why would we still go to his cave?

Vassarious shares the somewhat contradictory information gleaned from their divinations.
"Well let's go to this cave. If Bel is the wrong king, surely there's something there that will tell us who the right king is."
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Old 12-19-2023, 08:46 AM   #1416
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Well there is a generous -4 default, which works out to a nice 50/50 shot if you like.
true, though I rolled a 15 for you, so it would have taken a lot of skill to succeed.


What will you do with the horses?


The two of you take off soaring through the air... Please make riding and mount rolls. You will be at the tombs by the end of the day.
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Old 12-20-2023, 09:54 AM   #1417
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Default Re: Corco's Villa (IC)

I think we can just release the horses.


LMAO

Looks like I'm dropping Halycone...

Mount - (DX-5)

3d6 <= 7
5 + 6 + 6 = 17 ... CRITICAL failure
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Old 12-21-2023, 06:32 AM   #1418
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Default Re: Corco's Villa (IC)

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I think we can just release the horses.
"Eh, might as well give them to the peasant whose house we stayed in."

I can't access dicelog, so please roll on my behalf or take it on my word this roll was random roll:
Quote:
Riding Default (+5 for V liking me?)
6+3+4=13
That's a success if I applied the +5 correctly.
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Old 12-21-2023, 08:31 AM   #1419
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Default Re: Corco's Villa (IC)

I think it's more likely you're getting a penalty for my crit fail in trying to help you...

Can we dust off and try again?


I think gifting the horses to our hosts is a fine idea.
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Old 12-21-2023, 10:32 AM   #1420
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Default Re: Corco's Villa (IC)

Your host is most appreciative of the horses, and asks if its still safe for him, given that Yi was killed.



The +5 for a freindly mount counts... but there was an accident that will require a SECOND riding roll to avoid falling 500 yards to the ground.
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