07-05-2021, 02:28 PM | #1 |
Join Date: Dec 2019
Location: AZ
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Super Munchkins and Ignoring "Disadvantages"
Hey guys,
So yesterday I played a game with my (very patient) friends and, early on, I got a Super Munchkin card. I also happened to be a Thief and, when reviewing the effects of the Super Munchkin, I made what may well be a very huge and very wrong assumption about what constitutes as a "disadvantage". Super Munchkin cards, when applied to a single Class, allow the player to ignore all of that Class' "disadvantages". -- Now while the language of the card gives an example of a Monster that might be stronger against a Thief (and that those effects can be ignored) -- I, in all of my over-ambitious wisdom, concluded that the Theft ability, which usually costs a Level if it fails, no longer had a "disadvantage" either. It was early in the game and my fellow players innocently agreed to that interpretation. Little did any of us know how much hell we just unleashed... from me. I then proceeded, little by little, to discard cards and steal items from other players with impunity. -- Every last card I didn't find useful went towards this ruthless endeavor and I eventually made three new frenemies that night. Without the "disadvantage" of losing a level, my only cost for attempting unlimited Theft was one discarded card. -- This was pretty much a game-breaker. By the time the last player faced an impossibly low-level monster for the win, I had nothing to lose and, one-by-one, I discarded cards and slowly stole all of their items, dissolving their power bonus to almost nothing. So while this all seems terribly cruel (even from a Munchkin), I'd like to know exactly what I got wrong and what I got right in all of these scenarios. I'd assume that our interpretation of the Super Munchkin perk is wrong and that I should rightfully have gambled a Level every time, but I also don't know what limitations there are to a Thief discarding their entire life away to strip another player to nothing. -- Even if I was a Level 1 and they a Level 9 on their last battle, can a Thief (even with no Super Munchkin and no Level to lose) slowly destroy another player roll by roll? Or does a Thief NEED to risk a level in order use that skill at all? Where does this exploitation begin and end? |
07-06-2021, 12:18 AM | #2 | ||
Join Date: Feb 2010
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Re: Super Munchkins and Ignoring "Disadvantages"
Quote:
Being a Super does not protect against Bad Stuff or abilities from monsters unless they specify a class. If the Bad Stuff only says "Reduce your level to level 1", Super doesn't protect against it. If the Bad Stuff says "If you're a Thief, reduce your level to level 1", then Super protects against it. Super also does not eliminate the cost to use an ability or the punishment should a player fail their roll (losing a level in this case). Half Breed follows these same rules but for races instead of classes. Quote:
Q. What happens to a Level 1 Thief who fails an attempt to steal? Does he die? A. Nothing happens to him. You can't go below Level 1. (Beware the Level 1 Thief – he literally has nothing to lose!) However, please note a Thief can not steal from a player that is currently in combat. From the same FAQ I linked above; Q. Can a Thief steal from someone else while THEY are in combat? A. No. They're preoccupied. So if another player is level 9 and is fighting for the win, the Thief can not try to steal his items to lower his bonuses. |
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Tags |
class ability, exploit, steal, super muchkin, thief |
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