07-11-2019, 04:49 PM | #21 |
Join Date: Jul 2010
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Re: How to make space combat more survivable?
I'm sure this answer is boring, but how about finding the things that are too lethal and reducing the amount of damage they do? I understand there is physics at play, but the in-game explanation almost doesn't matter.
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07-11-2019, 05:17 PM | #22 |
Join Date: May 2005
Location: Oz
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Re: How to make space combat more survivable?
It's one of the things that works okay in movies and TV because it affords spectacle, but is difficult to make effective in an essentially verbal medium. Unfortunately doing without it cuts you off from a couple of very popular franchises and maybe from the great bulk of space opera. I stick very largely to planetary romance instead, so perhaps the most helpful thing I have to say is that the great majority of source material features spaceships, spaceship movement, spaceships weapons, spaceship defences, and tough crew that are very much unlike any plausible model. If genre emulation is your goal the key is to ignore physics completely and mainline the nonsenseoleum.
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07-12-2019, 07:05 AM | #23 | ||
Join Date: Dec 2018
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Re: How to make space combat more survivable?
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I mean, the players WILL want to upgrade bigger plasma cannons, better armor etc. for their ship at some point. I wouldn't want to disappoint them by saying the hey guys, you can do that, but that's not actually going to make any difference since we're handwaving all the space combat stuff. But at the same time I wouldn't want that every space engagement is likely to end the whole campaign. |
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07-12-2019, 07:09 AM | #24 | |
Join Date: Dec 2018
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Re: How to make space combat more survivable?
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07-12-2019, 07:12 AM | #25 |
Join Date: Dec 2018
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Re: How to make space combat more survivable?
That's the ultimate goal of course. Problem is that I'm not familiar enough with the system to do all this myself. There's also the issue of time, since testing and converting all the weapon systems in the supplements would be a huge undertaking. I'm mainly asking if there's a good general guideline or worked examples for more starwarsey space combat.
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07-12-2019, 07:31 AM | #26 |
Join Date: Sep 2007
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Re: How to make space combat more survivable?
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07-12-2019, 06:49 PM | #27 | |
Join Date: Jun 2013
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Re: How to make space combat more survivable?
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The above gets rid of hypervelocity kinetic kill weapons. Next you build blasters however you feel they should work (which for some people is as simple as "treat as particle accelerators"), and probably give them rather short range compared to normal Spaceships weapons (since they'll be used at WWII distances and speeds). I'd suggest having their damage follow the scaling of beam weapons in SS1. For shields, work out how many hits you want a fighter to be able to take from a comparable fighter to set dDR, and then if you want the option to lay low for a bit to recharge to set how rapidly the shields regenerate (SS default is 10% per second, or fully recharged by the next turn, since the shortest turns are 20 seconds long). Optionally, to let the ship's actual armor make a difference, allow its dDR (or some fraction of it) to apply before the shield's ablative dDR (you can explain this as the shield being tuned to actually let through damage that the vessel's armor can absorb, thus conserving the shield longer). *I'll probably reduce the acceleration here; having high-performance fighters regularly accelerate at 4G's+ is probably a bit excessive.
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07-12-2019, 11:11 PM | #28 | |
Join Date: May 2005
Location: Oz
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Re: How to make space combat more survivable?
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Decay is inherent in all composite things. Nod head. Get treat. |
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07-12-2019, 11:25 PM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How to make space combat more survivable?
There's the space opera combat system from 3e.
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07-13-2019, 08:39 AM | #30 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How to make space combat more survivable?
WWII naval combat had quite a lot of hammers and eggshells going on, though. World War One might be a better model of attritional damage, aside from those embarrassments the RN had at Jutland.
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