Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-19-2013, 04:53 AM   #1
neyestevao
 
Join Date: Apr 2013
Default Single-Minded and Autohypnosis with Alchemy

Hi everyone!

I'm making an alchemist character and looked for some topics here to help me, but didn't find the answer I was looking for.

My question is: Can I use the advantage "Single-minded" with alchemy, even if it takes at least one week to make a simple potion? The description of it is that you "(...) get +3 to success rolls for any lengthy mental task you concentrate on to the exclusion of other activities (...)." And alchemy is a really lenghty mental task, I think.

Also, can I use cumulatively the skill "autohypnosis", that can provide a +2 bonus at the same conditions?

Obviously the character will be useless in any other activities other than eating and sleeping, but I think that using these two "habilities" (and if you can be at a calm and isolated place) you could do some great job as an alchemist.

Is this right?

Thanks in advance for your attention.

p.s.: I have "English (Accented) (4)" so I'm sorry if there are some mistakes :p

Last edited by neyestevao; 04-19-2013 at 08:32 PM. Reason: changed usefull for useless
neyestevao is offline   Reply With Quote
Old 04-19-2013, 12:18 PM   #2
fifiste
 
Join Date: Aug 2012
Location: Estonia
Default Re: Single-Minded and Autohypnosis with Alchemy

I see no problem with that ... if you readily accept the downside of the character being really useLESS in other fields at these weeks.
fifiste is offline   Reply With Quote
Old 04-19-2013, 12:43 PM   #3
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Single-Minded and Autohypnosis with Alchemy

Single Minded is iffy here... the process of alchemy is both complex and arguably not a purely mental pursuit. This sounds like a GM call really.
the_matrix_walker is online now   Reply With Quote
Old 04-19-2013, 02:35 PM   #4
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Single-Minded and Autohypnosis with Alchemy

I messaged Kromm on this one

Quote:
Originally Posted by Kromm
Quote:
Originally Posted by the_matrix_walker
I saw an interesting question on the board. I responded it looked like a GM call to me, but thought I'd ask.

Is Single Minded Alchemy's buddy, or is Alchemy too complex / not purely mental enough?
Given that "inventing" and "magic" are singled out for potential prohibition, and alchemy has large elements of both, I'd say the bonus doesn't apply here. Alchemy takes days to produce anything . . . I guess if the alchemist had Doesn't Sleep, I'd let it pass, but eating and sleeping preclude being focused all the time.
the_matrix_walker is online now   Reply With Quote
Old 04-19-2013, 02:41 PM   #5
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Single-Minded and Autohypnosis with Alchemy

Quote:
Originally Posted by the_matrix_walker View Post
I messaged Kromm on this one
Okay, I totally get the invention/magic/alchemy aspect. But sleep? If some Long Task allows having sleep/food/etc. breaks, then what's wrong about only being focused while performing said Long Task? It's not like you're using the bonus in your sleep.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 04-19-2013, 02:42 PM   #6
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Single-Minded and Autohypnosis with Alchemy

Single-Minded applies when you can do the task in one sitting. If the task is broken up into parts, then by definition you aren't focused on it without interruption, and the advantage does nothing. It's meant to give a bonus to tasks that are long relative to combat (like surgery and disarming traps), not to things that take days or more! Note in particular that the advantage says "lengthy mental task" and not "Long Task (p. B346)."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 04-19-2013, 05:28 PM   #7
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Single-Minded and Autohypnosis with Alchemy

If your character Doesn't Sleep and Doesn't Eat you might be able to keep babysitting those potions "in one sitting"... But the potions don't need that much fussing with or mere mortals wouldn't be able to make them; as a GM I'd be tempted to call that much like continually fiddling around with a sauce or stew when it really should just be simmering quietly - ie, inviting the kind of over-spicing/salting/ingredienting disaster that happens nearly every time I cook >.>
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 04-19-2013, 11:56 PM   #8
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Single-Minded and Autohypnosis with Alchemy

Is it more of an issue of time than balance? In one setting I am GMing, Alchemy works as is, except replacing 'weeks' with 'days' in most potions, and potion making isn't an all day thing (potions that require 1 'day' more require '2-6 hours' depending on the exact potion). Would those two apply here?
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 04-20-2013, 10:20 AM   #9
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Single-Minded and Autohypnosis with Alchemy

For me, at least, it's completely an issue of time – I don't buy that someone can stay focused on anything uninterrupted for days, weeks, or longer. Minutes and hours work for me, though. As for balance, that's inherent in the time to make elixirs, not in what advantages help. Of course, what advantages help is the sort of thing someone should consider when shifting the time (and cost) for potions.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 04-20-2013, 10:38 AM   #10
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Single-Minded and Autohypnosis with Alchemy

Produces interesting choices between Autohypnosis and Single-Minded:

1 hour: ideal; use both.
2 hours+: use Single-Minded, because its +3 is better than the +2 from Autohypnosis (which requires hourly breaks for re-establishing trance).
more than one sitting: get back to Autohypnosis, as it provides +2.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Reply

Tags
alchemy, autohypnosis, single-minded


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.