07-01-2022, 06:24 AM | #51 |
Join Date: Jun 2013
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Re: Using Erotic Art Skill
While it's a running joke that the Erotic Art skill is the skill of making erotic artwork, that would more likely be a subspecialization (or perhaps a Technique) of Artist or a similar skill. Typically of Artist (Drawing), but Illusion, Painting, Sensie Interface, Sculpting, etc could all apply (as for other skills, Photography, some forms of Electronics Operation, Writing, etc could all apply; if a skill can be used to generate smut, humans have used it to generate smut).
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07-01-2022, 08:21 AM | #52 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Using Erotic Art Skill
Chinese elemental powers also covers inducing euphoria and ecstasy in a partner: success induces euphoria, critical success induces ecstasy. It's mute on the topic of how long that lasts but my instinct is that it's intended to last as long as you keep at it? I find this more believably realistic then the OPs writeup.
Some notes: - I would suspect that you could eat a -10 to attempt to induce ecstasy on purpose. - And I would suspect that this would have some measure of "onset" (maybe 1 minute? or appropriate sexual tension build up, either way it's not something you can spring on someone successfully, so no using it like a drug syringe to incapacitate a guard when your fast-talk fails, or incapacitate an enemy in combat [except in certain "Enemies to Lovers" romance contexts with preexisting sexual tension.]) There's no real bypassing the "you have to want to have sex to enjoy it". - I would personally also rule, were it to matter, that the ecstasy didn't automatically inflict 1 fp per minute, but instead required a HT check or HT based EA check every minute or lose 1 fp, similar to paced running. It also ends if the person passes out. - Generally my gaming group plays with the skill getting a +5 for "ordinary sexual practice" that doesn't involve anything weird or particular or kinky (except maybe contextual kinkyness), turning it into a normal stat roll. I think that comes from a book somewhere (social engineering maybe?) but I didn't introduce it to my group so I'm not really sure. - We also play with a rule that minor failure (MoF 1-3) means you "Had fun but not so much as to have any game mechanical benefit." |
07-01-2022, 11:28 AM | #53 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Using Erotic Art Skill
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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07-01-2022, 01:17 PM | #54 | |
Join Date: Sep 2019
Location: UK
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Re: Using Erotic Art Skill
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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07-01-2022, 01:31 PM | #55 |
Join Date: Jun 2013
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Re: Using Erotic Art Skill
Ah, I had thought maybe it was a bot from the seeming-nonsequitor, hadn't even noticed the link (and modification) in the quote.
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07-01-2022, 02:03 PM | #56 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Using Erotic Art Skill
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07-01-2022, 02:06 PM | #57 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Using Erotic Art Skill
See Alternate GURPS III, Pyramid 3/65.
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Bill Stoddard I don't think we're in Oz any more. |
07-01-2022, 02:21 PM | #58 | |
Join Date: Aug 2018
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Re: Using Erotic Art Skill
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Instead of purely mental control, this would be some blend between MCP and what I'd retroactively rename "Physical Control Points", since we're talking about managing both mental and physical reactions via a DX-based skill. If we were to quantify the 'end goal' of Erotic Art you could probably approximate it with an "attack" advantage like Affliction w/ these modifiers, just assume this is an "exotic" advantage all mundane people actually have, for free. Or if you don't like free, whatever our final cost is, we can come up w/ some kinda disadvantage of equal value that pays for it. Although you would roll against DX or a grappling skill to set up the "requires grapple" component (1st attack) the 2nd attack (which is normally Brawling for "Melee" limited attack advantages, though I forget where I read this) would be against Erotic Art. Enhancements +150% Primary Irritation: Euphoria +30%Limitations -170% Reduced Duration 1/60 (MoS seconds) -35%This is net -20% reducing 10pts to 8pts. To make this cheaper we can also use three of the various "Potential Advantage" rules GURPS has to successively halve/quarter/8th the cost. As characters get more experience they can pay character points to buy these parts off. This reduces the 4pt cost down to a single perk. What quirk would pay for it? Last edited by Plane; 07-01-2022 at 03:03 PM. |
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07-01-2022, 03:33 PM | #59 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Using Erotic Art Skill
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In the first place, all of those point-based systems strike me as artificial. I can deal with hit points, and with fatigue points, but when we're talking about control points in grappling, they seem like a purely abstract idea that can't be equated to anything observable or measurable. And mental control points seem even more so. In the second place, the model seems to be that you try to seduce someone, and you produce a little arousal, and then you try again, and you produce more, and gradually you wear down their resistance and get your target receptive. And I don't know if I believe that. It seems to me that, by and large, if you approach someone, they decide quickly whether you're a potential partner, and if they don't favor you, there's not much chance that they'll change their mind. And in the third place, and most important, this "wearing down their resistance" model seems to me to suggest duress or even outright coercion. And I find that kind of an ugly model, and not the sort of thing I want to focus a game on. Back when I was doing Social Engineering, Beth McCoy took the Quick Contest approach to Influence rolls as implying coercion, in that it seemed to be about "overcoming the other person's will," and that discussion led me to think that the roll of Will was rather as a measure of how definite your values, goals, and preferences were; I thought that Diplomacy never involved duress, and that several of the other Influence skills weren't primarily based on it. I prefer reaction rolls or Influence rolls.
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Bill Stoddard I don't think we're in Oz any more. |
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07-02-2022, 02:36 AM | #60 | ||||
Join Date: Aug 2018
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Re: Using Erotic Art Skill
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Compare this to say "just make a reaction roll" which is purely random and the success of prior rolls can't influence later ones. Quote:
There should definitely be different outcome paths than gradual wear-down though, which is why I put in the Increased Immunity limitation on the Affliction. Quote:
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If this was merely about seeing the more objectively better set of goals, then the GM would need to decide on what those were and have IQ rolls aimed in the direction of everyone's mutual realization of that. Otherwise, influence skills aren't so much about realizing what is the best goal, but in the more charismatic party being able to convince the other party that it is the best goal. Diplomacy may not involve duress as immediate or obvious as something like Intimidation but I expect it does involve subtler amounts of it, like subtly alluding to the armaments of a nation, or who controls the waterways or food production or energy production in international trade. |
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