03-27-2017, 11:24 PM | #871 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Spaceships Design Spreadsheet
I recall some talk about it on the Forums. Maybe that's the source? (For all I know could still be you)
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
03-28-2017, 07:35 AM | #872 | ||
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
Quote:
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Dalton “who is glad he got hydroponics working” Spence
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05-02-2017, 01:49 AM | #873 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
A question on SM+3 systems:
Mecha Operations (Pyramid 3/40, page 7) say that an SM+3 Control Room costs 10% of an SM+5 one, and has one control station. But when I add a Control Room to an SM+3 craft, it has 0 Control Stations. Can this be fixed on my side, or is this a bug? Currently checking with the Excel 2000 version of the latest one. |
05-05-2017, 03:14 PM | #874 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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There's a disconnect there, and initially I fixed that disconnect by having a SM+3 Control Room contain 0.5 seats - so adding two Control Rooms would add 1 Control Station. Now I'm unsure if I want to address it in this manner or not, but I really don't like that inconsistency.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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05-05-2017, 10:49 PM | #875 |
Join Date: Sep 2006
Location: Canada
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Re: GURPS Spaceships Design Spreadsheet
In my own fiddling, I ended up treating SM+3 extrapolations for control rooms as also having 0 stations - basically, it's a dash with a set of controls or a computer that can run programs to do what needs to be done, but if you want a human to be messing with those controls, assign a passenger seat to it.
To that end, the house rules I've been using for passenger seating are that you can use a design switch to Passenger Seating to allow installation of a Harness, which allows for a very simple strap-in system with only 1/3 the builtin life support (8 hours) but with 3x the capacity, so in a SM+3 vehicle you could use 1 harness per location. It's not a perfect solution, but I think it's a fair trade against the stats for SM+4 and up. |
05-05-2017, 11:06 PM | #876 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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02-07-2018, 06:42 PM | #877 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Spaceships Design Spreadsheet
Is there any chance we could get an updated copy of the Optional Rules PDF? It's currently at RC13, which doesn't include Energy Banks at the very least. I honestly don't really use the spreadsheet, it's complicated enough that I prefer my own tooling — but the optional rules are great!
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02-08-2018, 03:55 AM | #878 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
I've been intending to release this update for a while, but real life got in the way. There aren't a lot of big changes, just a few small ones and a few minor improvements. In addition to updating the Excel sheet I've released the Optional Rules PDF to the latest version.
Version 2.0 Release Candidate 21 -Added Gravitic Focus option for Comm/Sensor Arrays per Pyramid 35, p. 20. -Added Solar Power Options allowing you to set Solar Luminosity and Solar Distance. This will multiply Power Points produced by a Solar Array or Solar Boiler; PP are rounded down to the next lower Power Point (or 1/3 of a Power Point if Combining Larger & Smaller Power Points). -Added option for Armor Facing from Pyramid #3/34, p. 8. -Added footnote for Exposed Systems -Added Ship Option/Switch for Spin Tethers (note: Cost is based on loaded mass of both ships, and per 100 yards of tether) -When Resetting the Design Table the ship TL will only reset if Campaign Options is selected; conversely the TL will not be reset if Campaign Options is unchecked. However, when Loading a ship the ship TL will still be loaded with Ship Systems, not Campaign Options. -The Troop Strength checkbox will now be saved, loaded, and reset with Campaign Options. It will still default to checked when reset; however if you Reset the Design Table and uncheck the Campaign Options checkbox then the Calculate Troop Strength checkbox will remain in whatever state you choose for the last ship you were working on. Similarly, if you load the Campaign Options from a previous ship the Calc Troop Strength checkbox will be loaded along with the other Campaign settings from the previous ship. Note that this only affects the Calc Troop Strength checkbox; the individual Mass Combat option checkboxes remain a part of the Ship Switches & Features, and will be reset and loaded with that section of the ship. -Ships without Space Performance will have Hnd/SR & Move of Air Performance displayed on the stat table, then Ground, then Water. -When installing Habitat cabins in the Habitat portion of the Design Table the sheet will now list the number of slots used by the chosen item and number that are installable under the notes until you add the quantity, after which it will display the standard notes. You can download the spreadsheet here: Excel 2000 (RC20) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC20) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB)
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-08-2018 at 03:58 AM. |
03-20-2018, 12:42 AM | #879 |
Join Date: Mar 2018
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Re: GURPS Spaceships Design Spreadsheet
I have problem with "Output". When the sheet starts, its values are removed. With what it can be connected?
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03-20-2018, 01:34 AM | #880 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships Design Spreadsheet
For whatever reason, ticking the 'Electromechanical Computers' box does nothing. This is in the latest Excel 2007 version (and it's been the case since forever). I can't tell if the OpenOffice/Libre Office version doesn't do anything too, because my Libre Office 6 install doesn't like the sheet at all - it's not formatting it correctly.
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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