04-24-2012, 04:42 PM | #391 |
Join Date: Mar 2007
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Re: GURPS Spaceships Design Spreadsheet
Ahh! It was the SM. Soon as I picked one lots of options opened up, I think that was holding me back. Thanks alot, Im not terribly familiar with OO so I thought it was me. Also, a million thanks for making this, a great tool.
Actually one last question, any way to change the length after SM is picked? I want the ship streamlined but its doubling the length, which is too much for my purposes.' thanks again |
04-24-2012, 04:44 PM | #392 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
No, not currently, though you could note the difference in the User Notes section.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
04-24-2012, 04:55 PM | #393 |
Join Date: Mar 2007
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Re: GURPS Spaceships Design Spreadsheet
Ya, I was worried it might come back to bite me somewhere down the line but I guess nothing else is really dependent on that number. Ill go muck about now, maybe come back confused later. Thanks
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04-25-2012, 01:22 PM | #394 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Hi,
In version 2, candidate one I've found that when I try to choose the type of fuel that I have in a fuel tank a bunch of #VALUE things show up in various cells. If I just take fuel tank it's fine. BTW I'm using Open Office. |
04-25-2012, 01:52 PM | #395 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Yup, and it's a bug that only affects the OpenOffice version. I've fixed it and re-uploaded the sheet. (Stupid differences between OO and Excel)
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
04-25-2012, 07:34 PM | #396 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Cool. Thanks a lot.
Update: Just letting you know that the bug is gone. Last edited by davester65; 04-26-2012 at 08:03 PM. |
05-03-2012, 07:36 PM | #397 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 2
-More bug fixes than I can count. Mostly minor, or specific circumstances. -Added more options/features for handling Transhuman Spaceships -Finished loading all ships from all 8 Spaceships books into the Official Ships sheet. 245 ships, plus another dozen example ships in the Saved Ships sheet. Now I just need to figure out how to load these ships into the Design Table in OpenOffice... Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (2.08MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (903KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.74MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.64MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (2.00MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.75MB)
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
05-08-2012, 05:17 PM | #398 |
Join Date: Nov 2007
Location: Brazil
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Re: GURPS Spaceships Design Spreadsheet
I'm getting a weird Drop Shadow from some boxes on the locked upper bar.
Specifically on the options: Show Design Switches&Features Show Ship System Options Disable Core Macro Use Shortened Numbers Any idea how to fix it? (Btw, last time we had problems regarding my Portuguese Windows and Portuguese installation, everything is in English now, both my windows installation and my excel. Thanks.
__________________
Current Playing: Gurps Fantasy. Current GMing: DnD 3.5 on an original setting. Planning a GURPS Sci-Fi Campaign. |
05-14-2012, 06:45 AM | #399 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
Helicopter rotors are not in the list if SM=+4. They work normally if added manually.
Also, helicopters are listed as having a top speed of (e.g.) 200, but zero acceleration. So they never reach their speed, eh? |
05-14-2012, 07:35 AM | #400 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
EDIT: The current version of the sheet, RC2, does list Helicopter Acceleration as 10mph/s per Rotor system installed.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 05-14-2012 at 08:06 AM. |
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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