02-02-2021, 12:03 PM | #11 |
Join Date: Feb 2020
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Re: How'd you do "Brings a good fortune" as power?
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02-02-2021, 02:00 PM | #12 |
Join Date: Oct 2007
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Re: How'd you do "Brings a good fortune" as power?
As written it gives the target basic Luck (1 roll per hour of game time) until they use it to avoid a Critical Failure (it stays if they use it to avoid a normal Failure). As per usual Affliction rules, to grant the Luck you have to win a Quick Contest of your Will against their HT and you have -1 per yard distance (due to Malediction 1).
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02-02-2021, 02:23 PM | #13 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: How'd you do "Brings a good fortune" as power?
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02-02-2021, 02:26 PM | #14 | |
Join Date: Feb 2020
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Re: How'd you do "Brings a good fortune" as power?
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And how would you build lucky events, that outside of character's control or knowledge? Serendipity-based/Independent Income aspect of luck. Things, that are outside of player control. A type of luck, that adds "lucky events", rather than just giving rerolls. |
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02-02-2021, 02:32 PM | #15 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: How'd you do "Brings a good fortune" as power?
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You can build it as an Affliction of Serendipity instead of Luck, with a different end condition (or no end condition for +300%). Independent Income is a Social trait, which normally can't be Afflicted, so for that you need to add Cosmic +50% (breaks the rules) and GM permission. |
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02-02-2021, 05:04 PM | #16 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: How'd you do "Brings a good fortune" as power?
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01-22-2022, 12:12 PM | #17 |
Join Date: Feb 2020
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Re: How'd you do "Brings a good fortune" as power?
N.B. Haven't found rules or prohibitions regarding thread necro, especially responding to own thread. Mind you it was always more of a mental excersize questio rather than a practical necessity.
I thought recently, that easiest way to show some measure of "good fortune" could be represented by independent income, source unspecified, that may be represented in useful materials, items, services rendered and even general quality of life. Depending on the strength and scope of fortune it might be sudden, unexpected allies, good impressions, reputations. It can mitigate bad circumstances ans smooth the foul tempers. "Good fortune" in my understanding doesn't negate or nullify unfornutate events, because there needs to be a baseline. What good fortune does that's leading to the more favourable outcomes in unwelcome situation or offsetting the bad events with the good good ones and everything is fine, it just leads to prosperity, harnony and better moods. So, "good fortune" would consist of a chassis, like passive income and a modular ability with some measure of unpredictability. Oh, wait I talked about Independent Income with Gold & Appel Inc. already. Oh, well. Thanks, I'd look it up! |
01-22-2022, 03:19 PM | #18 |
Join Date: Dec 2007
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Re: How'd you do "Brings a good fortune" as power?
Affliction. Luck. No Conscious Control
Perk: Lucky Charm: Once per hour someone near you has a minor bit of good fortune. Can be leveled to have it happen more frequently. |
01-23-2022, 01:13 AM | #19 | |
Join Date: Feb 2020
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Re: How'd you do "Brings a good fortune" as power?
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The duration should be limited by some recurring event (ritual of some sort, for instance) or uninterrupted being around the bringer of good fortune. Last edited by Thökk; 01-23-2022 at 01:17 AM. |
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