Steve Jackson Games Forums Multi-hex figures
 Register FAQ Calendar Mark Forums Read

 11-13-2020, 08:48 AM #1 FeiLin   Join Date: Aug 2018 Multi-hex figures I'm looking at image of multi-hex figures on B392. An elephant (SM3) has a central row of 4 with 3 on each side for a total of 10. That's a quite convenient example. A lion has SM1 and occupies 0 hexes - also a fairly convenient example. What if I had a baby/adolescent elephant of SM2 (or, you know, just your average SM2 quadrupedal creature...); what configuration would it have? Also, at what point does a bipedal occupy more than 1 hex? I find this particularly annoying, because the logical step would be 3 hexes sharing one corner together, but that aligns poorly with GURPS facing. The best shape I've come up with is the lion but with the left and right hexes occupied as well, for a total of 4 hexes, but what SM would that be; SM3, SM4? Also, what about something between that and the single hex of an SM0 (say SM1 or SM2); would they be a single hex or something else? So, my take on this is "half hexes". A half hex is defined as "part of the creature" for the purpose of being in close combat but may be occupied by another creature as if it were adjacent and doesnt count as a hit for ranged (ie you need to hit the closest full hex). For a slam or similar body attacks, the half hex has +5 to Do (or just to any active defence, perhaps), both as attacker and defender. With half hexes, my baby elephant would have 3 hexes in a line, and the 2 side hexes och each side (a total of 4) are "half". For the giant I'm considering saying SM1 is a single hex but SM2 also occupies the 3 hexes labeled back, left and right on B388 as half hexes. I've seen tons of layouts of monsters in various sizes and shapes for square grids (some even detailed to a point where they could turn 45 degrees!). I have yet to find an equivalent for the hex grid. Last edited by FeiLin; 11-14-2020 at 04:34 AM.
 11-14-2020, 04:44 AM #2 FeiLin   Join Date: Aug 2018 Re: Multi-hex figures No one with any input? Everyone play without hexes and tokens?
 11-14-2020, 08:55 AM #3 Anaraxes   Join Date: Sep 2007 Re: Multi-hex figures TFT had triangular counters for large bipeds. One point facing forward, four front hexes (two on either side of that point), two side hexes (adjacent to the front zone, next to the rear points), three rear hexes along the back side. Crawling humans are still one-hex figures, but also lose half their height. You could argue about whether to count the trailing parts of the legs, which will be the same argument as one about whether to count a tiger's tail. I'd just use the length of the body and head for quadruped, and make them two hexes if they're at least 4 feet long. Feel free to draw the line at three feet. An elephant is about half as wide as it is long, so it's certainly more than one hex wide. It's not nine, but then humans aren't three feet wide, either; being in a hex isn't the same as completely filling the hex. The three-wide elephant is probably more an aesthetic consideration being generous with the extra space on the sides for the sake of symmetry. A two-hex-wide elephant would be skewed, a parallelogram, which would probably offend more sensibilities than just being a little wider than necessary. For other cases, just use the same principles. Take the SM, round up. Be a little generous on "front" and the stingiest on "side".

 Tags half hex, multi-hex, size modifier, tactical combat

 Thread Tools Display Modes Hybrid Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Fnords are Off [IMG] code is Off HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Illuminati Headquarters     SJ Games Discussion     Daily Illuminator     Forum Feedback and Help Warehouse 23     Warehouse 23 General Discussion     Warehouse 23 Digital     Pyramid Munchkin     Munchkin 101     Munchkin     Munchkin Collectible Card Game     Other Munchkin Games Roleplaying     Dungeon Fantasy Roleplaying Game         DFRPG Resources     GURPS         GURPS Resources         GURPS Character Assistant     Transhuman Space     Traveller     The Fantasy Trip         The Fantasy Trip: House Rules     In Nomine     Roleplaying in General     Play By Post Board and Card Games     Car Wars         Car Wars Old Editions     Ogre and G.E.V.         Ogre Video Game         Ogre Scenarios     Board and Dice Games     Card Games     Miniatures The Gnomes of Zurich     The Industry     Conventions     Trading Post     Gamer Finder

All times are GMT -6. The time now is 12:33 PM.

 -- Default Style ---- Classic Forum Colors Contact Us - Steve Jackson Games - Privacy Statement - Top