09-06-2012, 10:35 PM | #11 | |
Join Date: Mar 2010
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Re: The Traveller Mindset
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they had created a lazy feature for getting to the planet after jump. I figured it was more like Niven's Known Space, where after the week-long jump, you would have to change to a standard drive & spend another variable number of weeks in flight towards the planet (because let's face it, space travel takes time!). They might as well have allowed technology so you could beam yourself to the planet's surface from the jump point rather than having to travel to the planet at all. OK, so now I can see what the fuss is about. I hope that when T5 comes out, they address the c-rock issue. Otherwise, I guess the c-rock issue is what would turn the Traveller system into The Long Night, really quickly, once an extremist started to think about the unthinkable. |
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09-07-2012, 12:29 AM | #12 | |
Join Date: May 2010
Location: Alsea, OR
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Re: The Traveller Mindset
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09-07-2012, 03:59 AM | #13 | |||
Join Date: Mar 2005
Location: near Houston
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Re: The Traveller Mindset
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Add to that that a J2 ship, having larger J-drives, power plant and fuel tanks, will cost more than a J1 ship of the same displacement (compare the the free and far traders) but generates less revenue (less space for staterooms and cargo).
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 09-07-2012 at 06:01 AM. |
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09-07-2012, 05:31 AM | #14 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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J1 ships are outclassed for transportation over any distance greater than one parsec. Hans |
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09-07-2012, 06:01 AM | #15 | |
Join Date: Mar 2005
Location: near Houston
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Re: The Traveller Mindset
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Location, location, location ;)
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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09-07-2012, 08:37 AM | #16 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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(Well, J1 may be better on a three parsec route -- I haven't actually worked out the numbers there -- but J3 ships will beat J1 ships like a big bass drum over three parsecs.) Hans |
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09-07-2012, 10:18 AM | #17 |
Join Date: Mar 2005
Location: near Houston
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Re: The Traveller Mindset
Oh, there are situations where each type (J1 and J2) have a clear advantage over the other, but most other situations are case by case. Still, a J2 ship is more flexible in destinations than a J1 ship.
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
09-07-2012, 11:20 AM | #18 |
Join Date: Mar 2005
Location: near Houston
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Re: The Traveller Mindset
We rarely used the advanced character creation. I partially made up for this by giving all characters one extra skill a term (among some other character creation house rules).
I never used (or owned) Patrons and I traded off CotI after a year or so. For combat. I mostly used the basic rules, except since I didn't use combat maps I didn't use maps and characters added STR, DEX and END to form a HP pool, which was then divided back out after combat (was this similar to what was in AHL or Snapshot?).
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
09-07-2012, 01:08 PM | #19 | |
Join Date: Aug 2010
Location: The west coast
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Re: The Traveller Mindset
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Arguably, space is just boring, of course, but then again, a week in jump isn't any more interesting except for the possibility of total isolation (good for locked room scenarios when one passenger knocks off another or whatever). SPI's Universe had jumps being instant but deep space trips variable with destination star size and often taking multiple weeks. (An odd side effect of this was to make it more worthwhile to establish a chain of commerce via red dwarfs, though given they used a real star map there were plenty to go around. One not explored in the rules was the precise accuracy of the jump: if it was very good, it would have made more sense to just put big drives on the starports and have them jump back and forth - instantly - with separate ships for inter-planetary shuttling trade. I seem to recall the psi jump drive in Universe was pretty random, though. ) |
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09-07-2012, 01:54 PM | #20 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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Hans |
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canon, grognard, traveller |
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