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#811 | |
Join Date: Jun 2006
Location: On the road again...
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#812 |
Join Date: Aug 2004
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That's not really a schtick of his from back in the Silver Age days (dunno how he is presented lately). The descriptive text might be just a reference to his observational and computational skills.
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#813 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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There is no way on earth you could predict what I will eat tomorrow without such psychic abilities, for example. Research will give you a good idea what I wouldn't eat, though.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#814 |
Join Date: Jun 2006
Location: On the road again...
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MEDUSA
Real Name: Unrevealed. Occupation: Professional criminal. Identity: Secret. Legal Status: Citizen of Attilan, in the United States illegally on a forged visa proclaiming her a citizen of France. Other Aliases: Madame Medusa, "Madelyn Sousa". Place of Birth: Attilan, Blue Area of the Moon. Marital Status: Single. Known Relatives: None. Group Affiliation: Frightful Four. Base of Operations: Mobile. History: Almost nothing is known about Medusa prior to being recruited by the criminal calling himself the Wizard for his team, the Frightful Four (see Frightful Four; Wizard). This uncertainty is mostly due to her amnesia; she has no memory prior to waking up in an alley in Paris, France. Medusa claims to have spent the next few years living a life of petty robbery just to survive. Eventually, Medusa was discovered by the Wizard and inducted into the Frightful Four. However, her haughty demeanor soon put her at odds with the rest of the team (except for the Wizard himself, who found in her a kindred soul). As a member of the Frightful Four, Medusa attacked the Fantastic Four in their Baxter Building headquarters (see Baxter Building; Fantastic Four). While the rest of the Frightful Four were captured, Medusa managed to escape. She was later spotted breaking the Wizard out of prison. Height: 5' 11". Weight: 175 lbs. Eyes: Green. Hair: Auburn. Uniform: Dark purple bodysuit, black gloves, black boots, dark purple half mask, black belt. Strength Level: As an Inhuman, Medusa possesses slightly greater strength than a human of her age, height, and build, though not to a superhuman degree. Known Superhuman Powers: Medusa possesses the psionic ability to telekinetically manipulate the strands of her hair. While theoretically she can manipulate individual hairs, she prefers to use either her entire head of hair or select groups of hairs. Her hair is physically stronger than a normal human's, having a tensile strength akin to that of a steel cable of the same thickness. Her hair is at least ten feet long, and while lacking a physical nervous system her telekinetic control is such that her hair appears to have a sense of touch equal to that of her skin. Through practice, Medusa is able to form her hair into up to six "arms", which she can use to lift herself and others. When attempting to lift additional weight, such as a teammate, she uses some of her hair to brace herself, so that her scalp is not supporting the entire weight. The maximum amount of weight she has been observed lifting with her hair is around 3,200 lbs (1.6 tons). She is also able to create a fan with her hair. 718 points Attributes: ST 12 [0*]; DX 14 [40*]; IQ 12 [20*]; HT 12 [0*]. Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 12 [4*]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10. Languages: English (Accented) [4]; French (Accented) [4]; Tilan (Native) (Native Language) [0]. Cultural Familiarities: Attilan (Native) [0]; Western [1]. Advantages: Brachiator (Psionic, -10%) [5]; Combat Reflexes [15]; Constriction Attack (Psionic, -10%) [14]; Extra Arms 6 (Extra-Flexible, +50%; Long +1, +100%; Psionic, -10%) [144]; Extra Attack [25]; Fit [5]; High Pain Threshold [10]; Inhuman [100]; Rapid Healing [5]; Super ST +7/+30 (Conditional ST, +0%; Psionic, -10%) [273]; Zeroed [10]. Perks: Air Jet [1]; Controllable Disadvantage (Callous) [1]; Haughty Sneer [1]; Huge Weapons (SM +1) [1]; Power Grappling [1]. Disadvantages: Amnesia (Partial) [-10]; Code of Honor (Gentleman's) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Selfish (12) [-5]; Stubbornness [-5]; Wealth (Struggling) [-10]. Quirks: Attracted to the Wizard [-1]; Broad-Minded [-1]; Dislikes Removing Her Mask [-1]; Staid [-1]; Teetotaler [-1]. Skills: Body Language (Human) (A) Per+2 [8] – 14; Breath Control (H) HT+0 [4] – 12; Climbing (A) DX+2 [2] – 16†; Detect Lies (H) Per+0 [3] – 12‡; Electronics Repair/TL8 (Security) (A) IQ+0 [2] – 12; Filch (A) DX+0 [2] – 14; Forced Entry (E) DX+0 [1] – 14; Gesture (E) IQ+2 [4] – 14; Guns/TL8 (Pistol) (E) DX+0 [1] – 14; Guns/TL8 (Rifle) (E) DX+0 [1] – 14; Judo (H) DX+0 [4] – 14; Karate (H) DX+0 [4] – 14; Lifting (A) HT+0 [2] – 12; Lockpicking/TL8 (A) IQ+2 [8] – 14; Observation (A) Per+2 [8] – 14; Pickpocket (H) DX+0 [4] – 14; Savoir-Faire (High Society) (E) IQ+0 [1] – 12; Sleight of Hand (H) DX+0 [4] – 14; Spear (A) DX+0 [2] – 14; Stealth (A) DX+0 [2] – 14; Streetwise (A) IQ+0 [2] – 12; Throwing (A) DX+1 [4] – 15; Urban Survival (A) Per+0 [2] – 12; Wrestling (A) DX+2 [8] – 16. Techniques: Back Kick (Karate) (H) def+4 [5] – 14; Choke Hold (Wrestling) (H) def+3 [4] – 16; Kicking (Karate) (H) def+2 [3] – 14; Leg Throw (Judo) (H) def+2 [3] – 14; Neck Snap (ST) (H) def+7 [8] – 15; Timed Defense (Dodge) (H) def+2 [3] – 10. Starting Spending Money: $10,000 (100% of Starting Wealth). * Includes +2 to ST, +2 to DX, +1 to IQ, +2 to HT, and -2 to HP from Inhuman. † Includes +2 from Brachiator. ‡ Defaulted from Body Language. Role-Playing Notes: Medusa isn't a criminal by choice; she had to resort to burglary in order to survive. She has no real loyalty to the rest of the Frightful Four, despite having an obvious attraction to the Wizard. She is very much a warrior princess in temperament and ability, believing herself superior to most of her teammates. While presently amnesiac, a chance encounter with her family or the aid of a telepath could restore her memory. Design Notes: 1. Yes, Crystal and Medusa are still sisters in the Reboot; however, their familial relationship is not going to be revealed this early. Medusa first appears late in Year One, and not everything should be revealed at once.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#815 |
Join Date: Jun 2006
Location: On the road again...
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Updated Mister Fantastic
In this case, I can give a heads-up on the changes: I looked at much of the advice of others in regards to his powers and gave him increased DR, IT:DR, and grappling-only Super ST to better fit his wrapping around super-strong folks to constrain them.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#816 | ||
Join Date: Aug 2004
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Heh, I like the write-up, though :) Quote:
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#817 | |
Join Date: Jun 2006
Location: On the road again...
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#818 | |
Join Date: Nov 2008
Location: Yukon, OK
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Dr. Doom and the Thinker you can see as Villains and how thier ego keeps messing them up. But most others you just keep thinking they must be really stupid. The Flashes rogues gallery was even worse, though eventually some of them got smart and realized they could make more selling stuff then robbing banks. I liked that.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#819 | |
Join Date: Nov 2011
Location: South Dakota, USA
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I'd chalk it up to jealousy, but I like a lot of the other characters that I should likewise be jealous of... plus there are enough alternate reality takes to make me wonder if the "heroic" versions of Richard are the real exceptions. ;) Anyway, my own exposure to the Wizard is ridiculously limited; I don't think he ever showed up when I was reading The Fantastic Four. In fact, I think the only time I've really seen him was in Fantastic Four: World's Greatest Heroes (the 2006 animated series)... where I liked him. I mean, he was still a villain, but he really worked as a scaled back version of Dr. Doom (...even with Doom already in the series).
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#820 | |
Join Date: Aug 2004
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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