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Old 09-22-2014, 09:29 PM   #811
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Culture20 View Post
Maybe with Preparation. And could also be represented with Gizmos or wishing-enhanced Serendipity ("there was an 85% chance things would work to this point, so of course I have prepared a flame-retardant foam spraying hose!")
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Originally Posted by Flyndaran View Post
Gizmos is perfect as not even the GM needs to know how things will play out until they do. Just retcon it with the character knowing ahead of time and planned for it.
I never considered those, but they make incredible sense for the Thinker. Expect an update in a day or two. Thanks!
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Old 09-23-2014, 08:41 AM   #812
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Flyndaran View Post
Just going from your description, he sounds like he has at least precognition and empathy but described as math-y rather than magical/psychic.
That's not really a schtick of his from back in the Silver Age days (dunno how he is presented lately). The descriptive text might be just a reference to his observational and computational skills.
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Old 09-23-2014, 12:32 PM   #813
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Not another shrubbery View Post
That's not really a schtick of his from back in the Silver Age days (dunno how he is presented lately). The descriptive text might be just a reference to his observational and computational skills.
Don't get hung up on the common definitions of such advantages. Go only with the effects, those of knowing what's going to happen when realistically such knowledge wouldn't be possible or determinable with common skills or abilities.
There is no way on earth you could predict what I will eat tomorrow without such psychic abilities, for example. Research will give you a good idea what I wouldn't eat, though.
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Old 10-03-2014, 04:26 AM   #814
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

MEDUSA

Real Name: Unrevealed.
Occupation: Professional criminal.
Identity: Secret.
Legal Status: Citizen of Attilan, in the United States illegally on a forged visa proclaiming her a citizen of France.
Other Aliases: Madame Medusa, "Madelyn Sousa".
Place of Birth: Attilan, Blue Area of the Moon.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Frightful Four.
Base of Operations: Mobile.
History: Almost nothing is known about Medusa prior to being recruited by the criminal calling himself the Wizard for his team, the Frightful Four (see Frightful Four; Wizard). This uncertainty is mostly due to her amnesia; she has no memory prior to waking up in an alley in Paris, France. Medusa claims to have spent the next few years living a life of petty robbery just to survive.

Eventually, Medusa was discovered by the Wizard and inducted into the Frightful Four. However, her haughty demeanor soon put her at odds with the rest of the team (except for the Wizard himself, who found in her a kindred soul).

As a member of the Frightful Four, Medusa attacked the Fantastic Four in their Baxter Building headquarters (see Baxter Building; Fantastic Four). While the rest of the Frightful Four were captured, Medusa managed to escape. She was later spotted breaking the Wizard out of prison.
Height: 5' 11".
Weight: 175 lbs.
Eyes: Green.
Hair: Auburn.
Uniform: Dark purple bodysuit, black gloves, black boots, dark purple half mask, black belt.
Strength Level: As an Inhuman, Medusa possesses slightly greater strength than a human of her age, height, and build, though not to a superhuman degree.
Known Superhuman Powers: Medusa possesses the psionic ability to telekinetically manipulate the strands of her hair. While theoretically she can manipulate individual hairs, she prefers to use either her entire head of hair or select groups of hairs. Her hair is physically stronger than a normal human's, having a tensile strength akin to that of a steel cable of the same thickness. Her hair is at least ten feet long, and while lacking a physical nervous system her telekinetic control is such that her hair appears to have a sense of touch equal to that of her skin.

Through practice, Medusa is able to form her hair into up to six "arms", which she can use to lift herself and others. When attempting to lift additional weight, such as a teammate, she uses some of her hair to brace herself, so that her scalp is not supporting the entire weight. The maximum amount of weight she has been observed lifting with her hair is around 3,200 lbs (1.6 tons). She is also able to create a fan with her hair.

718 points
Attributes:
ST 12 [0*]; DX 14 [40*]; IQ 12 [20*]; HT 12 [0*].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 12 [4*]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10.
Languages: English (Accented) [4]; French (Accented) [4]; Tilan (Native) (Native Language) [0].
Cultural Familiarities: Attilan (Native) [0]; Western [1].
Advantages: Brachiator (Psionic, -10%) [5]; Combat Reflexes [15]; Constriction Attack (Psionic, -10%) [14]; Extra Arms 6 (Extra-Flexible, +50%; Long +1, +100%; Psionic, -10%) [144]; Extra Attack [25]; Fit [5]; High Pain Threshold [10]; Inhuman [100]; Rapid Healing [5]; Super ST +7/+30 (Conditional ST, +0%; Psionic, -10%) [273]; Zeroed [10].
Perks: Air Jet [1]; Controllable Disadvantage (Callous) [1]; Haughty Sneer [1]; Huge Weapons (SM +1) [1]; Power Grappling [1].
Disadvantages: Amnesia (Partial) [-10]; Code of Honor (Gentleman's) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Selfish (12) [-5]; Stubbornness [-5]; Wealth (Struggling) [-10].
Quirks: Attracted to the Wizard [-1]; Broad-Minded [-1]; Dislikes Removing Her Mask [-1]; Staid [-1]; Teetotaler [-1].
Skills: Body Language (Human) (A) Per+2 [8] – 14; Breath Control (H) HT+0 [4] – 12; Climbing (A) DX+2 [2] – 16†; Detect Lies (H) Per+0 [3] – 12‡; Electronics Repair/TL8 (Security) (A) IQ+0 [2] – 12; Filch (A) DX+0 [2] – 14; Forced Entry (E) DX+0 [1] – 14; Gesture (E) IQ+2 [4] – 14; Guns/TL8 (Pistol) (E) DX+0 [1] – 14; Guns/TL8 (Rifle) (E) DX+0 [1] – 14; Judo (H) DX+0 [4] – 14; Karate (H) DX+0 [4] – 14; Lifting (A) HT+0 [2] – 12; Lockpicking/TL8 (A) IQ+2 [8] – 14; Observation (A) Per+2 [8] – 14; Pickpocket (H) DX+0 [4] – 14; Savoir-Faire (High Society) (E) IQ+0 [1] – 12; Sleight of Hand (H) DX+0 [4] – 14; Spear (A) DX+0 [2] – 14; Stealth (A) DX+0 [2] – 14; Streetwise (A) IQ+0 [2] – 12; Throwing (A) DX+1 [4] – 15; Urban Survival (A) Per+0 [2] – 12; Wrestling (A) DX+2 [8] – 16.
Techniques: Back Kick (Karate) (H) def+4 [5] – 14; Choke Hold (Wrestling) (H) def+3 [4] – 16; Kicking (Karate) (H) def+2 [3] – 14; Leg Throw (Judo) (H) def+2 [3] – 14; Neck Snap (ST) (H) def+7 [8] – 15; Timed Defense (Dodge) (H) def+2 [3] – 10.
Starting Spending Money: $10,000 (100% of Starting Wealth).

* Includes +2 to ST, +2 to DX, +1 to IQ, +2 to HT, and -2 to HP from Inhuman.
† Includes +2 from Brachiator.
‡ Defaulted from Body Language.

Role-Playing Notes:
Medusa isn't a criminal by choice; she had to resort to burglary in order to survive. She has no real loyalty to the rest of the Frightful Four, despite having an obvious attraction to the Wizard. She is very much a warrior princess in temperament and ability, believing herself superior to most of her teammates. While presently amnesiac, a chance encounter with her family or the aid of a telepath could restore her memory.

Design Notes:
1. Yes, Crystal and Medusa are still sisters in the Reboot; however, their familial relationship is not going to be revealed this early. Medusa first appears late in Year One, and not everything should be revealed at once.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-03-2014, 04:37 AM   #815
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Updated Mister Fantastic

In this case, I can give a heads-up on the changes: I looked at much of the advice of others in regards to his powers and gave him increased DR, IT:DR, and grappling-only Super ST to better fit his wrapping around super-strong folks to constrain them.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-03-2014, 06:22 AM   #816
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by tbrock1031 View Post
MEDUSA

Medusa isn't a criminal by choice; she had to resort to burglary in order to survive. She has no real loyalty to the rest of the Frightful Four, despite having an obvious attraction to the Wizard.
The Wizard!? I never picked up on that back in the day ('course, I was just a kid, then). But he's such a loser! Not even like Doctor Sivana, but more like Dr. Doofenschmirtz! Had everything going for him, and decided to give it all up to be a supervillain and a hapless rival of Richards and the FF? <marvels at the stupidity of the choice>
Heh, I like the write-up, though :)
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Originally Posted by tbrock1031 View Post
Updated Mister Fantastic

In this case, I can give a heads-up on the changes: I looked at much of the advice of others in regards to his powers and gave him increased DR, IT:DR, and grappling-only Super ST to better fit his wrapping around super-strong folks to constrain them.
Boss! *thumbup* ;)
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Old 10-03-2014, 06:36 AM   #817
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Not another shrubbery View Post
The Wizard!? I never picked up on that back in the day ('course, I was just a kid, then). But he's such a loser! Not even like Doctor Sivana, but more like Dr. Doofenschmirtz! Had everything going for him, and decided to give it all up to be a supervillain and a hapless rival of Richards and the FF? <marvels at the stupidity of the choice>
Heh, I like the write-up, though :)
Nobody's as pathetic as Doof, really. But anyway, I plan to have the Wizard a lot less of a loser in the Reboot; more of a genuine threat and a clear rival of both Richards and Doom in the brainpower arena, and with more charisma than he's usually portrayed as having.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-03-2014, 07:31 AM   #818
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by tbrock1031 View Post
Nobody's as pathetic as Doof, really. But anyway, I plan to have the Wizard a lot less of a loser in the Reboot; more of a genuine threat and a clear rival of both Richards and Doom in the brainpower arena, and with more charisma than he's usually portrayed as having.
Could be kinda cool, most of the brainey villains are way under utilized.
Dr. Doom and the Thinker you can see as Villains and how thier ego keeps messing them up.
But most others you just keep thinking they must be really stupid.
The Flashes rogues gallery was even worse, though eventually some of them got smart and realized they could make more selling stuff then robbing banks. I liked that.
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Old 10-03-2014, 07:52 PM   #819
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Had everything going for him, and decided to give it all up to be a supervillain and a hapless rival of Richards and the FF?
Well, Reed Richards has that effect on people. It is a bit like Backpfeifengesicht, only it isn't his face its something about how he is intended to be portrayed (and thus how non-villain characters tend to react to him) versus how he actually comes across. I find Elves often have the same problem; a few writers actually leave me feeling the sense of awe intended... most leave me wanting to seem them taken down a peg.

I'd chalk it up to jealousy, but I like a lot of the other characters that I should likewise be jealous of... plus there are enough alternate reality takes to make me wonder if the "heroic" versions of Richard are the real exceptions. ;)

Anyway, my own exposure to the Wizard is ridiculously limited; I don't think he ever showed up when I was reading The Fantastic Four. In fact, I think the only time I've really seen him was in Fantastic Four: World's Greatest Heroes (the 2006 animated series)... where I liked him. I mean, he was still a villain, but he really worked as a scaled back version of Dr. Doom (...even with Doom already in the series).
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Old 10-04-2014, 08:44 AM   #820
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Well, Reed Richards has that effect on people. It is a bit like Backpfeifengesicht, only it isn't his face its something about how he is intended to be portrayed (and thus how non-villain characters tend to react to him) versus how he actually comes across. I find Elves often have the same problem; a few writers actually leave me feeling the sense of awe intended... most leave me wanting to seem them taken down a peg.

...

Anyway, my own exposure to the Wizard is ridiculously limited; I don't think he ever showed up when I was reading The Fantastic Four. In fact, I think the only time I've really seen him was in Fantastic Four: World's Greatest Heroes (the 2006 animated series)... where I liked him. I mean, he was still a villain, but he really worked as a scaled back version of Dr. Doom (...even with Doom already in the series).
"Backpfeifengesicht" - there's a word I wasn't expecting to see again so soon :| In the case of the old school comics I'm remembering, it seems more applicable to the Wizard than to Richards. I'm looking forward to see how tbrock presents him. He really suffers in comparison to Doom though, even with that latter's own problems (from my perspective).
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