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#11 | |
Join Date: Dec 2004
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So... Super-Soldier 168 points Attributes: ST +6 [60]; DX +1 [20]; HT +3 [30]. Advantages: Combat Reflexes [15]; Boosted Speed [18]; Striking ST 4 [20]; Very Fit [15). Disadvantages: Increased Life Support (X2 food requirements) [-10] Possibly consider adding the Bioenhancement limitation (-10%) and Unusual Biochemistry. Note that 3e GURPS was a little weird about ST. For Extra Effort, you rolled against ST at -1 per +10% so a 3e character with ST 20 could routinely make extra effort and boost lift 40% with almost no chance of failure. |
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#12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#13 | |
Join Date: Jan 2014
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1) Preserve BL (Use this giant table) 2) Preserve Damage (Keep the value unchanged) 3) Preserve both (Use the table, and then add striking ST until you're at the same level). |
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#14 |
Join Date: Nov 2021
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Rechecked GURPS Update… So it is ST +4? I am still unclear about Extra Hit Points +3 [15].
Last edited by WholesomeMadScientist; 02-09-2024 at 11:35 AM. |
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#15 | |
Join Date: Aug 2007
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"Extra HP +3" was how things were expressed in 3e. It would mean just "+3 HP" in 4e. If you leave ST at 20 you don't need more HP very much. 20 HP is an important breakpoint in 4e.
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Fred Brackin |
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#16 |
Join Date: Dec 2007
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I agree. Ultimately hand to hand damage is an unimportant stat on the World War II battlefield, but hit points and and the ability to carry a lot of gear do matter.
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#17 |
Join Date: Aug 2007
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For a template originally from Gurps Supers hand-to-hand damage might matter. It's not for a realistic war and it's not a realistic Template.
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Fred Brackin |
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#18 |
Join Date: Dec 2007
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#19 | |
Join Date: Apr 2005
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Actually doing my homework and checking GURPS Update, GURPS 3E ST 20 = GURPS 4E ST 14. Add levels of Striking ST and extra HP, as others have suggested, to retain GURPS 3E levels of unarmed/melee combat effectiveness and HP. E.g., Attributes: ST 14 [40]. Secondary Traits: HP +6 [12]. Advantages: Striking ST 6 [30]. Net character point reduction of -18 points vs. just having GURPS 4E ST 20. |
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#20 |
Join Date: Sep 2007
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I would actually assume the original ST was chosen for lifting capacity, since GURPS tends to favor real world measures, and "base damage" is less quantifiable. However, increased Striking ST beyond what is normal for a human seems like a plausible accomplishment for the process, as well. Of course, if you want them to throw motorcycles, you might as well keep the original ST.
Steve Rogers is also very resistant to toxins. |
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Tags |
bio-tech, supersoldiers, weird war ii, world war ii, wwii |
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