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#971 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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A friend of mine who doesn't have a credit card at all was able to download the software, so I'm guessing a CC isn't required.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#972 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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As for what their plan is, just guessing, but if their market has gotten to the point where they mostly get their income from add-ons, then the cost of the core software actually becomes a hindrance to building an active customer base and it therefore becomes more profitable to give away the core and reap the profits from the add-ons. Quote:
"No balance on the order; no payment method needed" |
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#973 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Cheers for that.
Now, if any of you use GoZ for DS4, there is a problem with that and they are working on a fix. It's a bummer though since I was looking forward to putting my new tablet to use on a DAZ character :) Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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#974 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Still. Curses. |
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#975 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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#976 |
Join Date: Sep 2004
Location: Canada
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Since they came out with the new technology in DS4 that made Genesis possible (and then used it to make Genesis) they've got a lot of positive attention from the "serious" part of the 3D industry - folks using the thousands-of-dollars software like Maya and 3DStudioMax and suchlike. Until DS4, our hobby-market was using a geometry technology that was state-of-the-art in the 90s and the "serious" folks had a lot of trouble keeping a straight face when looking at Poser (and later, Studio).
Since they've accompanied this with a blitz of marketing in the wider CGI industry, and a storm of press releases, it's quite possible they're trying to draw in people from that segment. Those folks consider the feature set in the complete Pro suite from DAZ 3D to be something more like a bare essentials of features. I'm sure they consider moving from program to program to edit, pose, put in scenery, and then render a bit barbaric, but for "free" I suspect they can cope. The wider CGI market also buys already-prepared content for professional work (although they may customize it, or mix it with other pieces that were customized). So that's a flood of both content creators and content buyers. Exactly what this corner of the market thrives on.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#977 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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What I am really happy about this sale is now I will be able to create morphs for DAZ figures using my trusty ZBrush!! And I will actually (if this is allowed) share them here. Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... Last edited by Mehmet; 02-04-2012 at 10:08 AM. |
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#978 |
Join Date: Sep 2004
Location: Canada
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I'm pretty sure if they have utility in RPGs that SJG won't mind. Worst case your thread might be rerouted to General Chatter.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#979 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Although, you might know this as an artist for DAZ :) Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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#980 | |
Join Date: Sep 2004
Location: Canada
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If a mesh modifier is some sort of ZBrush thing, I don't know how it works - but if it can't be used to recreate the base geometry, it's still in compliance with the license.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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