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#401 | |
Join Date: Oct 2007
Location: Vermont
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And don't worry, I do plan to make both Wonder Girl and Wonder Woman. Certainly it couldn't be called "the DCU" without WW! I've actually started a draft of Wonder Woman--although I'm having some trouble A: Deciding her power level--she tends to be protrayed all over the board, and B: Deciding how much of her power is shared by all Amazons. Is there a particular run or version of Diana that resonates with you? Do you perfer her when she's Superman's equal or when she's a bit more vulnerable and has to rely more on her skills?
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My ongoing thread of GURPS versions of DC Comics characters. |
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#402 |
Join Date: Mar 2013
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And/or Serendipity. I think I remember in Books of Magic that he called his way of travel "the serendipity express." At that point he didn't do much in the way of real magic, but he was just really lucky.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#403 | |
Join Date: Dec 2017
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She's definitely well beyond the amazons in power, but they all are pretty impressive. Amazons don't seem to have to worry about age at all. (I also loved the Invisible Plane from the old days.) Super leaping rather than flying, perhaps? |
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#404 | |
Join Date: Oct 2007
Location: Vermont
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Her power level's even trickier than most comics. She can go toe to toe with superman in a lot of ways, but you can't give her as much DR as Superman, for example, or she wouldn't need to parry bullets with her Arm Bands, and that's ICONIC. But I worry about backlash if the one premier woman superhero is significantly less powerful than her male counterparts in the Justic League...me, I greatly prefer lower power levels, anyway, so I always tend to lean that way. Yeah the Amazons are immortal (at least while they're on Paradise Island). And they tend to range between ordinary humans and almost as powerful as Wonder Woman. I think I'll land somewhere in the middle and put them in "peak human" to "super-soldier" territory.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#405 |
Join Date: Jun 2006
Location: On the road again...
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Did somebody ask for Wonder Woman? Right around the time the movie came out, I took a pass at her. She's a liiiiiiittle stronger than most of my characters, but aesir can scale that back as he needs.
As for the subject of why she uses bracers, well ... superdickery has the answer.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#406 | |
Join Date: Oct 2007
Location: Vermont
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My ongoing thread of GURPS versions of DC Comics characters. |
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#407 | |
Join Date: Sep 2011
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This loss of powers doesn't affect powers that aren't intrinsic to the Amazons. Bracers will still deflect bullets, radio earrings will still pick up signals and the invisible plane still flies and is still invisible. The golden lasso presumably still works but is usually taken by her captor(s). This power loss seems to have been dropped when Wonder Woman lost her powers in the 1968 (Wonder Woman #178) and wasn't re-instated when she regained her powers (c. Wonder Woman #204) in 1973, though the stories that immediately followed were based on Golden Age stories. As an aside, pre-1982, Wonder Woman has an eagle symbol on her costume rather than the double-W and, at least occasionally, wears a star-spangled skirt rather than star-spangled "hot pants." Another thing to consider is whether there'll be a Donna Troy version of Wonder Girl. |
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#408 | |
Join Date: Jun 2006
Location: On the road again...
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Based on the intended timeframe aesir said he's shooting for, Donna would be going by "Troia" or her real name rather than "Wonder Girl", likely wearing a sleeveless black and starfield bodysuit with a plunging neckline rather than the classic red with a line of gold stars bodysuit she wore as Wonder Girl.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#409 | |
Join Date: Oct 2007
Location: Vermont
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Hero: Steel (John Henry Irons)
Aliases: John Henry Irons, Man of Steel, Henry Johnson Allies and Affiliations: Steel (Natasha Irons), Superman Family, JLA Area of Operations: Metropolis, Washington DC John Henry Irons was raised in a poor, black neighborhood in DC. Nevertheless, he had a lot of advantages--he was big, very strong, and a naturally gifted athlete, enough to make him the star of any team he joined, and he was also a scientific and technical genius. These gifts combined got him a free-ride to Yale, and a lucrative job at a military industrial firm, Amertech Industries, right out of college. At Amertech, Irons designed a hand-held energy canon, the BG-60. When prototypes of this weapon showed up in the hands of a terrorist cell, Irons quite his job in a crisis of conscious. He moved to Metropolis under the name Henry Johnson (to avoid being targeted or coerced by Amertech) and got a job as a steel worker. While working on a high-rise, he fell after risking his life to save that of a coworker. Superman saved him. Irons told Superman he owed him his life, and Superman replied that he should "make it count for something." That's when Irons begin working on his suit. Over the next few years, Irons, under the guise of Henry Johnson, put together a basement laboratory and designed and built a suit of armor that would amplify his strength, allow him to fly, and protect him from all but the most powerful weapons--a suit to make him more like Superman. He also built a large, nigh indestructable hammer in honor of his other hero, the legendary John Henry. Irons eventually wore the suit for the first time because of two factors: Superman was breifly presumed dead, leaving a void in Metropolis that needed to be filled and a new, more powerful version of the BG-60 (the BG-80, "Toastmaster") started appearing in the hands of gang-members involved in a deadly turf-war. Determined to both honor the legacy of the hero who saved his life, and prevent the weapon he helped develop from taking any more innocent lives, Irons called himself the "Man of Steel" and took to the streets in his new supersuit. There he learned that a former Amertech coworker of his, Angora, was the arms-dealer, "White Rabbit," responsible for the "Toastmasters." Later, when Superman returned, Irons started going by simply "Steel." He has become a respected hero, a member of the Justice League, and the proprietor of his own research and engineering firm, Ironworks. Quote:
Eiditor's Note: The current Kinetic Hammer can fly, obey Stee's commands, and does more damage the further it's thrown. I decided to stick with the older, hand-held version, because when Steel starts throwing his hammer it makes him feel like a Thor rip-off.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 02-28-2020 at 08:44 PM. |
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#410 | |
Join Date: Oct 2007
Location: Vermont
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I'd also like him to have Ritual Mastery in SOMETHING, and maybe some rituals and charms written up as potential examples to people who'd want to play him. So if you think of anything...
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My ongoing thread of GURPS versions of DC Comics characters. |
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Tags |
batman, dc comics, phantasm, superman, supers, vonkatzen |
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