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Old 05-09-2016, 02:12 PM   #271
Phantasm
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Minor tidbit: it's "Sentinel", not "Sentinal". Otherwise, looks like a solid write-up.

I'd keep the weakness against wood, to be honest. It's much better than the weakness against the color yellow, and it's a weakness inherited by his daughter, Jenni-Lynn Hayden/Jade. (Also, pretty sure you can count her and Obsidian as both Allies and Dependents, though with a very low FoA for Dependent.)
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Old 05-09-2016, 03:16 PM   #272
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by Phantasm View Post
Minor tidbit: it's "Sentinel", not "Sentinal". Otherwise, looks like a solid write-up.

I'd keep the weakness against wood, to be honest. It's much better than the weakness against the color yellow, and it's a weakness inherited by his daughter, Jenni-Lynn Hayden/Jade. (Also, pretty sure you can count her and Obsidian as both Allies and Dependents, though with a very low FoA for Dependent.)
Thanks. I've fixed the misspelling.

I'll have to make Jade and Obsidian eventually, then I'll know how much they're worth as allies.

IIRC, Obsidian's an Enemy sometimes, too.
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Old 05-10-2016, 03:17 PM   #273
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Question- Do you plan at some point in the future posting the Handbook in PDF form somewhere?
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Old 05-10-2016, 03:34 PM   #274
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Question- Do you plan at some point in the future posting the Handbook in PDF form somewhere?
Not in the near future, no. Maybe some day when I have a blog up and running.
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Old 05-11-2016, 08:41 AM   #275
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

The real trick for a PDF is determining what format the entries themselves will be in. I stole my format in the Marvel Reboot thread, the PDF in my .sig, and the not-a-wiki site I cooked up from the old Official Handbooks of the Marvel Universe, but the format aesir's using for his DCU handbook doesn't may not translate that well to print.

Don't get me wrong, the format he uses works great for the forum, but it may not look pleasing to the eye, particularly if he adds artwork like I did on the PDF and not-a-wiki. If he updates to a wiki or a blog, I'm not really sure how they'd handle the graphics.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-11-2016, 10:02 AM   #276
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by Phantasm View Post
The real trick for a PDF is determining what format the entries themselves will be in. I stole my format in the Marvel Reboot thread, the PDF in my .sig, and the not-a-wiki site I cooked up from the old Official Handbooks of the Marvel Universe, but the format aesir's using for his DCU handbook doesn't may not translate that well to print.
I create these characters on GCA, so the "format" I use is just an exported GCA file with a few minor adjustments (in how advantages are organized, mostly). I haven't been that interested in the aesthetics so far, because the fun of the project for me is just making these characters work in the GURPS ruleset. If I were ever to offer this up in a pdf (or on a website) I'd definitely want to rewrite the characters in a more attractive form. Which frankly sounds like more work than I'm interested in doing at this point in my life.
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Old 05-12-2016, 02:02 PM   #277
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Taking a break from the JSA to present their most interesting villain:

Villain: Vandal Savage

Alias: Vandar Adg, Khafre the great, Julius Ceaser, Edward "Blackbeard" Teach, Jack the Ripper, Vlad the Impaler.

Affiliations: The Religion of Crime, Secret Society of Super Villains

Notable Enemies: Scandal Savage, Alan Scott, Barry Allen, The JSA, The JLA, Resurrection Man, The Secret Six.

52,000 years ago, Vandar Adg was chieftain of the Blood Tribe a war-like band of hunter-gathers in what is now Palestine. He was a cruel and brutal leader, and, he claims, the inventor of cannibalism

A strange meteor landed near where Vandar was hunting, giving off radiation that activated Vandar's Meta-Gene. He gained a genius intellect, nearly superhuman physical prowess, and functional immortality. Power enough to making him the greatest conqueror and warlord the world has ever seen.

Vandal Savage was quite likely the world's first meta-human, and is certainly the oldest person on earth. Down through the ages he has fought in countless wars and ruled several kingdoms. He has also served as a secret advisor to several of history's great men (including Napoleon and Hitler), and has been several others, including Julius Ceaser and the pirate Blackbeard.

As millennia have passed, however, Savage's powers have begun to struggle to maintain his eternal life. Now, in order to reinvigorate his powers, he must periodically consume the flesh and blood of his own descendants. Fortunately he has many bloodlines to choose from (his most famous descendants are hero Roy Harper (Arsenal) and anti-villain Scandal Savage (leader of the Secret Six).

Recently, the leadership of the Religion of Crime has decided that Vandal is, in fact, the biblical Cain--first murderer and founder of their religion. Vandal is more than happy to take advantage of their belief for his own purposes and at this point, it's unclear who's manipulating whom.

Vandal Savage is motivated only by his own self-interests and is completely without conscience or scruples. He is a living contradiction--a brilliant tactician and criminal master-mind but also a brutal and unpredictable savage. In short, he is as dangerous as he is ancient.

Quote:
Name: Vandal Savage AKA Vandar Adg

Attributes [270]
ST 20 [60] (ST includes +4 from 'Extra ST')
DX 16 [80] (DX includes +2 from 'Extra DX')
IQ 18 [80] (IQ includes +4 from 'Extra IQ')
HT 18 [40] (HT includes +4 from 'Extra HT')

HP 20
Will 18
Per 18
FP 18

Basic Lift 80
Damage 2d-1/3d+2

Basic Speed 9 [10]
Basic Move 9

Ground Move 9
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Ancient Egyptian (Native) [4]; Ancient Greek (Native) [4]; Aramaic (Accented) [2]; Celt-Iberian (Accented) [2]; English (Native) [4]; French (Native) [4]; German (Native) [4]; Latin (Native) [4]; Middle English (Native) [4]; Old Norse (Accented) [2]; Proto-Indoeuropean (Native/None) [2]; Sumerian (Native) [4]; Upper-Paleo (None/Illiterate) [-3]; Upper-Paleolithic Dialect (Native/None) [0].

Advantages [672]

Mundane:
Acute Taste and Smell (2) [4]
Additional Regeneration (Injury) (1/Minute) (Super; Trigger (Eating the flesh of his descendents)) [12]
Ally (Adherents to the Church of Crime) (25% of starting points) (6 or less; Minion) [1]
Ally (Armed Mercenaries) (25% of starting points) (12 or less; Group Size (6-10)) [12]
Ally (Loyal Minions) (25% of starting points) (12 or less; Group Size (6-10); Minion) [18]
Animal Instinct (4) [40]
Born War-Leader (4) [20]
Combat Reflexes [15]
High Pain Threshold [10]
Reputation +5 (Living God, Very Small Group, All the time) [5]
Trained by a Master [30]
Very Fit [15]
Wealth (Multimillionaire 1) [75]

Physically and Mentally Enhanced
Extra DX (2) (Affects DX; Super) [36]
Extra HT (4) (Affects HT; Super) [36]
Extra IQ (4) (Affects IQ; Super) [72]
Extra ST (4) (Affects ST; Super) [36]
Regeneration (Fatigue) (Very Fast: 1HP/Sec) (Fatigue Only; Super) [90]


Immortality
Language Talent [10]
Reawakened (52,000 years old) [10]
Regeneration (Injury) (Slow: 1HP/12Hr) (Super) [9]
Additional Regeneration (Injury) (1/Minute) (Super; Trigger (Eating the flesh of his descendants)) [12]
Regrowth (Super; Trigger (Eating Flesh from his own descendants) (Rare+2)) [12]
Resistant (Aging) (Rare) (Immunity; Super) [5]
Resistant (Metabolic Hazards) (Very Common) (+8; Super) [7]
Unkillable (1) (Super) [45]


Perks [6]
Naval Training [1]
Style Familiarity (Armatura) [1]
Style Familiarity (Fencing - Italian School) [1]
Style Familiarity (Hoplomachia) [1]
Style Familiarity (Masters of Defence Weapon Training) [1]
Style Familiarity (Wrestling - Combat Wrestling) [1]

Disadvantages [-84]
Bloodlust (12 or less) [-10]
Bully (12 or less) [-10]
Callous [-5]
Dependency (Flesh of his descendents) (Rare) (Aging; Yearly; Illegal) [-4]
Enemy (JSA) (Medium-sized group (6-20 people)) (9 or less) [-20]
Enemy (Vandal Savage) (Equal in power to the PC) (9 or less) [-10]
Odious Personal Habit (Practicing Cannibal) (-3) [-15]
Selfish (6 or less) [-10]

Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
Craves Political Power [-1]
Love War [-1]
Proud [-1]

Packages [0]
Armatura (Martial Arts) [0]
Fencing - Italian School (Martial Arts) [0]
Hoplomachia (Martial Arts) [0]
Masters of Defence Weapon Training (Martial Arts) [0]
Wrestling - Combat Wrestling (Martial Arts) [0]

Skills [143]
Administration IQ/A - IQ-1 17 [1]
Area Knowledge (World) IQ/E - IQ+2 20 [4]
Armoury/TL0 (Melee Weapons) IQ/A - IQ-1 17 [1]
Artillery/TL4 (Cannon) IQ/A - IQ+0 18 [2]
Axe/Mace DX/A - DX+2 18 [8]
Biology/TL8 (Earthlike) IQ/VH - IQ-3 15 [1]
Bow DX/A - DX+0 16 [2]
Brawling DX/E - DX+6 22 [4]
includes: +4 from 'Animal Instinct'
Broadsword DX/A - DX+0 16 [1]
Camouflage IQ/E - IQ+0 18 [1]
Chemistry/TL8 IQ/H - IQ-2 16 [1]
Climbing DX/A - DX+3 19 [1]
includes: +4 from 'Animal Instinct'
Cloak DX/A - DX-1 15 [1]
Expert Skill (Military Science) IQ/H - IQ-1 17 [2]
Eye-Gouge (Wrestling) Tech/H - 14 [2]
Finance IQ/H - IQ-2 16 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 18 [1]
Forced Entry DX/E - DX+0 16 [1]
Ground Fighting (Brawling) Tech/H - 20 [3]
Gunner/TL5 (Cannon) DX/E - DX+0 16 [1]
Guns/TL4 (Musket) DX/E - DX+0 16 [1]
Guns/TL8 (Pistol) DX/E - DX+0 16 [1]
Hidden Lore (Secrets of the deep past) IQ/A - IQ-1 17 [1]
Hiking HT/A - HT-1 17 [1]
History (Times and places he's lived.) IQ/H - IQ+2 20 [12]
Intimidation Will/A - Will+3 21 [1]
includes: +4 from 'Animal Instinct'
Judo DX/H - DX-2 14 [1]
Jumping DX/E - DX+2 18 [4]
Knife DX/E - DX+0 16 [1]
Leadership IQ/A - IQ+4 22 [2]
includes: +4 from 'Born War-Leader'
Main-Gauche DX/A - DX-1 15 [1]
Mathematics/TL8 (Applied) IQ/H - IQ-2 16 [1]
Mathematics/TL8 (Statistics) IQ/H - IQ-2 16 [1]
Mental Strength W/E Will+2 20 [4]
Naturalist (Earth) IQ/H - IQ-2 16 [1]
Navigation/TL0 (Land) IQ/A - IQ+0 18 [2]
Navigation/TL4 (Sea) IQ/A - IQ-1 17 [1]
Neck Snap (ST) Tech/H - 18 [3]
Observation Per/A - Per+0 18 [2]
Pharmacy/TL0 (Herbal) IQ/H - IQ-2 16 [1]
Pharmacy/TL8 (Synthetic) IQ/H - IQ-2 16 [1]
Poisons/TL8 IQ/H - IQ-1 17 [2]
Polearm DX/A - DX-1 15 [1]
Politics IQ/A - IQ+0 18 [2]
Power Blow W/H - Will+0 18 [4]
Rapier DX/A - DX-1 15 [1]
Riding (Equines) DX/A - DX-1 15 [1]
Running HT/A - HT+4 22 [2]
includes: +4 from 'Animal Instinct'
Savoir-Faire (Military) IQ/E - IQ+4 22 [1]
includes: +4 from 'Born War-Leader'
Seamanship/TL4 IQ/E - IQ+0 18 [1]
Sex Appeal (Human) HT/A - HT+1 19 [0]
includes: +4 from 'Animal Instinct'
Shield (Buckler) DX/E - DX+0 16 [1]
Shield (Shield) DX/E - DX+0 16 [1]
Shiphandling/TL4 (Ship) IQ/H - IQ+0 18 [4]
Shortsword DX/A - DX+1 17 [4]
Soldier/TL8 IQ/A - IQ-1 17 [1]
Spear DX/A - DX-1 15 [1]
Staff DX/A - DX-1 15 [1]
Stealth DX/A - DX+3 19 [1]
includes: +4 from 'Animal Instinct'
Strategy (Land) IQ/H - IQ+4 22 [4]
includes: +4 from 'Born War-Leader'
Strategy (Naval) IQ/H - IQ+4 22 [4]
includes: +4 from 'Born War-Leader'
Streetwise IQ/A - IQ+0 18 [2]
Survival (Desert) Per/A - Per+3 21 [1]
includes: +4 from 'Animal Instinct'
Survival (Island/Beach) Per/A - Per+3 21 [1]
includes: +4 from 'Animal Instinct'
Survival (Plains) Per/A - Per+3 21 [1]
includes: +4 from 'Animal Instinct'
Swimming HT/E - HT+4 22 [1]
includes: +4 from 'Animal Instinct'
Tactics IQ/H - IQ+4 22 [4]
includes: +4 from 'Born War-Leader'
Throwing DX/A - DX+0 16 [2]
Thrown Weapon (Axe/Mace) DX/E - DX+0 16 [1]
Thrown Weapon (Spear) DX/E - DX+0 16 [1]
Tracking Per/A - Per+3 21 [1]
includes: +4 from 'Animal Instinct'
Two-Handed Axe/Mace DX/A - DX+2 18 [7]
Two-Handed Sword DX/A - DX-1 15 [1]
Weather Sense IQ/A - IQ+3 21 [1]
includes: +4 from 'Animal Instinct'
Wrestling DX/A - DX+2 18 [8]

Stats [270] Ads [662] Disads [-84] Quirks [-5] Skills [151] = Total [1010]
Notes: Because of his tirelessness, (Regeneration (Fatigue)) Vandal Savage can make almost limited use of extra-effort in combat.

I'd like to find ways to make him more powerful, especially as a "master-mind" type villain, without hurting his flavor too much.

I'd love any feedback and suggestions.

Last edited by aesir23; 05-14-2016 at 03:29 PM.
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Old 05-12-2016, 03:11 PM   #278
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Gruesome character. These threads prove I know virtually nothing, even less than I thought I did, about comics.

Two minor things jump out to me:
Metabolic Hazards are Very Common, not just Common.
Reawakened is an Unusual Background allowing anachronistic skills and abilities. I don't think that's very necessary in most comic book universes. Even then, you only have one skill, Hidden Lore, that normal dedicated people couldn't learn now.
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Old 05-12-2016, 03:27 PM   #279
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

I probably wouldn't use "Reawakened" for Vandal Savage anyway. Instead, I'd use Unaging. He wasn't reincarnated into bodies of his descendants, like Carter and Shiera Hall (Hawkman and Hawkgirl) are; he's actually lived since 50,000 BC. Unaging, possibly with a limitation for "needs periodic consumption of descendants to maintain", fits better.

As for pricing, I've always considered that half the price of the aging traits is an Unusual Background for having lived through a certain period in order to pick up a smattering of skills that aren't common and/or wouldn't make sense to a character otherwise.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-12-2016, 03:42 PM   #280
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by Flyndaran View Post
Two minor things jump out to me:
Metabolic Hazards are Very Common, not just Common.
Yep, I knew that. Simple mistake, thanks for pointing it out.

Quote:
Originally Posted by Flyndaran View Post
Reawakened is an Unusual Background allowing anachronistic skills and abilities. I don't think that's very necessary in most comic book universes. Even then, you only have one skill, Hidden Lore, that normal dedicated people couldn't learn now.
Yeah, it might not be that much of an unusual background considering the rest of the DCU. I took it mostly so I could take skills at all sorts of different TLs, but you're right it's probably not necessary.

I was also toying with giving him some variation of Wild Talent to allow him to know any skill from his very long past, but I decided against it. Despite his back story, he's not really portrayed as that much of a jack-of-all-trades.
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