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#41 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#42 | |
Join Date: Mar 2006
Location: Iceland*
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I will change how healing works. I like your healing limit and will probably steal that as is. I might also steal slow healing as the default for Lesser effects.
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#43 | ||||
Join Date: Mar 2006
Location: Iceland*
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Preexisting rituals that come with inbuilt restrictions, including that of being defined by the GM and having to be researched using the Invention rules if PCs want to add their own, get to use Accessibility limitations or something similar. But that also means that if you make a Charm or Conditional Spell with that ritual and encounter a target that it isn't designed for, you are out of luck. This seems, at first glance, at least, to be fairly balanced. Flexibility in ritual design comes at the price of the energy efficiency that long-established tried-and-tested rituals enjoy.
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#44 | |
Join Date: Mar 2006
Location: Iceland*
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The sole PC with any magic has skill levels of 12 in most Paths and Energy Reserve 9. He's not a Ritual Adept and thus has to collect power for hours for anything even remotely useful. Now that his occult studies actually work, however, his high IQ, Magery 3 and Thaumatology 16 mean that he'll probably raise his Path skills fairly quickly, especially since he has only 1 point in most of them. I might even allow him to buy Ritual Adept, at least in limited form.** *And given that most students of the occult would be unable to perform even the simplest magical tricks in the presence of skeptics, this view was quite justified. **Perhaps with the Gadget modifier or as part of some mystical rite that also has drawbacks.
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#45 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It works pretty well for my current and I'm running 350+ point characters. Even as cinematic as the player characters are, it produces a climate of "Don't wanna get hurt! I'll be out for days."
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#46 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#47 |
Join Date: Dec 2006
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Another option, keeping RPM as written, is requiring multiple paths for healing.
"Mens sana in corpore sana" - you might require that all RPM improvised healing use BOTH Body and Spirit paths, at least for Humans. And like you said, the specificity of "Gank Bla'no'no the Foul" fizzling against "Bla'no'no, who cleans up quite nicely..." should perhaps require a discount. Just make sure that the controls on what gets a discount are firmly in the GM's hands. |
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#48 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#49 | |||
Join Date: Mar 2006
Location: Iceland*
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My initial reaction is that higher than 10% is often justified. The key is that this is GM-designed, i.e. anything that promotes the desired feel of magic is reduced in price from what the design system would yield and anything that doesn't... isn't. So, Succor gets a phat reduction from the ca 15 energy points it should cost, because, among other things, the long duration is a drawback, not added utility, at least when compared to what it would be worth as an 'Instant' effect. Charm Against Dark Beasts will receive a reduction as well. So might Cloud Memory, Hallucination, Liar's Charm, Obscurity, Slumber, Nighyt Terrors, Dose, Fertility, Lust, Soothe, Sterility, History, Scry, Veil, Vision of Luck, Gambler's Token, Journeyman's Curse, Love Charm, Windfall, Stroke of Luck, etc. OTOH, rituals like Thunderbolt or Shake the Earth might not receive any cost breaks from what they come out in RPM energy cost when modelled with that system, because they are not subtle effects that fit with the common beliefs about spells among the reference culture. Quote:
There may be secrecy and conspiracy later, but the first two sessions were pretty much all action, room-to-room fighting, sneaking and rounding up survivors. Lore! and Detective! have so far primarily been useful in knowing who to kill and whom to save. Quote:
He's due some points for the two sessions.... When we started play, I hadn't even managed to look up how RPM worked, so he managed to cast Charm Against Dark Beasts using Path/Book fairly quickly, under the assumption that he'd have a base skil with all Paths from his magical studies. It was also a critical success, so there's that.
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#50 | |||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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LOL.
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Tags |
path magic, path/book, rpm, thaumatology |
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