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#21 | ||
Join Date: Mar 2006
Location: Iceland*
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Sure, when you get into Greater effects, the cost jumps up, but stringing together well chosen Lesser ones can get you much more useful rituals than the ones in Thaumatology at modest costs, but if you try to replicate the flavour of the published ones, you often get a far more expensive effect than the utility of it justifies, at least compared to healing 1d HP for 7 energy. Quote:
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#22 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Again, I'm not understanding why you can't just use Decanic Trappings to give it a more "occult" feeling. For example, Gilly the Herb-Witch makes a Charm Against Dark Beasts. She invokes Roeled using a chain of bronze as a "reusable" trapping for her charm (5 DP for the bronze and 5 for the chain). She ties a series of tiger lily blossoms, raven feathers, and owl feathers in the chain (2 DP each). Finally, she borrows a neighbors dog and gets it to bark while she is casting the spell (2 DP). This gives her a -15% discount, reducing the cost to 28 energy, assuming Gilly has a skill of 14 and Magery 2, she reduces the cost to 22 which doesn't exceed three times her threshold, so she rolls 3d+2 on the Quick-and-Dirty Rituals and Charms table. Rolling a 11 and 12 she succeeds, producing a charm with no quirks.
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#23 |
Join Date: Nov 2008
Location: Yukon, OK
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What Ghost Dancer said in the post above.
Trappings, Deacons or other bonuses to reduce costs for your flavor spells should work. |
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#24 | |
Join Date: May 2008
Location: CA
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Against a human target, that might count as a greater effect. This would triple costs, making it much more difficult to cast. Mind effects that'd be Greater for a human target are Lesser for animals, I believe. |
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#25 | |
Join Date: Mar 2006
Location: Iceland*
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I still can see far too many useful Lesser effects that blatantly violate both the natural order and real-world occult feel and still come to significantly fewer than 40 energy. It's particularly egrerious that 'minor' effects like instant healing of deep cuts (up to 1d or even 2d HP) or even attacks with magical bolts can come to less than half the energy cost of a fairly subtle effect like causing small animals to avoid you. I guess I want anything that can't be rationalised by onlookers as coincidence, psychosomatic or an exotic but natural effect to be a Greater effect. And that I'm fine with things that are more flavourful than truly useful in combat being easier to cast than you'd get with RPM calculations. Which seems fair enough, in that those costs apply for improvised-on-the-spot rituals according to player specifications. Allowing rituals with arbitrary inbuilt limitations and fairly widespread recognition to be more energy efficient seems justified.
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#26 | |
Join Date: Nov 2008
Location: Yukon, OK
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If you want a subtle effect then say those are by default Lesser effects (though allow room for capping that). and overt effects are Greater. |
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#27 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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There should be a way to get a discount for limiting your spell. I can see why there isn't, because the munchkins would love to abuse such a thing, but it should exist for GMs at least.
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#28 | |
Join Date: Mar 2006
Location: Iceland*
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I was surprised that there is a mechanism for cost discounts for materials and preparations, but not for appropriate limitations inherent in or side-effects of the ritual itself.
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#29 | ||||
Join Date: Mar 2006
Location: Iceland*
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#30 | |
Join Date: Mar 2006
Location: Iceland*
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I will certainly define anything unsuitably overt as a Greater effect. Now I must come up with a way to have inherently limited rituals with flavourful restrictions be cheaper to use than broadly useful effects. I wonder if I could apply Limitation values for Accessability and similar to energy costs, where applicable, or would I have to adjust those values...
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Tags |
path magic, path/book, rpm, thaumatology |
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