Quote:
Originally Posted by Fred Brackin
A very mechanical way to create new spells and particularly whatever spells you need to solve The Problem Of The Day just leads to RPM, which we already have.
I'd probably try and be careful about even accepting new Rituals. A magic system that does some things well, some things poorly and some not at all has character and players would have to think about how they were going to use it. A magic system that will do anything as log as you document that you've jumped through all the hoops is kind of boring to me.
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Yeah, I think I agree. I have never used RPM, and don't feel even the impulse to take it out for a test drive. On the other hand, I used Path/Book magic as the principal magic system for my recent campaign Tapestry, and liked it a lot. And I didn't find it hard to make up new rituals that seemed to fit in with the existing ones.