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#11 | ||||
Join Date: Dec 2007
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Last edited by David Johnston2; 04-08-2010 at 05:50 PM. |
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#12 |
Join Date: Jul 2006
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#13 | |
Join Date: Jan 2006
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(I'm not saying you shouldn't go ahead and swag it either.) |
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#14 | |||
Join Date: May 2005
Location: Oz
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I am concerned with the effect of gross weatheriness on habitability. As it stands GURPS Space blithely assigns a Habitability of 8 (full habitability) to worlds with days of 400+ or even 4,000+ hours, on the basis of their average temperatures, without accounting at all from what a bound to be extreme dialy temperature variations and howling winds. That's not satisfactory. In his classic Habitable Planets for Man Stephen H Dole supposed (for convenience) an abrupt cut-off at a 96-hour day, on account of the daily temperature variation and the effect of the long night on the growth of crops. Dole counts planets with days less than 96 habitable if otherwise suitable, and planets with days longer than 96 hours uninhabitable. Even if I only sort weatheriness into rough categories like those GURPS Space uses for volcanism and tectonics I can do better than that. Quote:
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#15 |
Join Date: Jan 2006
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#16 | |
Join Date: Dec 2007
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#17 |
Join Date: Nov 2007
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The density of the atmosphere is going to be VERY important for many reasons. A denser atmoshpre holds heat better, ovrall, so the variations might be less sever if thre's more air. It might also be able to hold more water--resulting in bigger downpours where it does cool off.
Also, a 75 MPH (Hurricane force) wind is no big deal here on earth--we get that sort of wind force a few times each year, with rain mixed in. But--if there's a lot more air, it has a lot more force for a given windspeed. Oh--denser atmospheres means that it's easier to generate aerodynamic lift, too--and harder if there's a lot less air.
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You can acomplish a lot with a kind word, but you can acomplish a lot more with a kind word and a vicious left hook. |
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#18 | ||
Join Date: May 2005
Location: Oz
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I don't think you can judge that without knowing what sort of quixotries my family got up to. A ballpark estimate of the violence of weather on a planet does not seem all that dangerous. I am not looking for the kind of sensitivity that climatologists need to work out whether Greenhouse Effect warming will be 4.7 K or 3.3 K. I only want to know whether the daily temperature variation is large enough to preclude agriculture or not. This is analogous to a good-enough-for-gaming estimate of how ST, HP, and spedd ought to scale with SM, not a complete biomechanical model of human gait and throwing/striking actions. Anyway. The two of you reckon that I am on a fool's errand, that I can't produce estimates that at better than nothing without unreasonable effort. Got it. Message received and understood. I'm going to try anyway. Last edited by Agemegos; 04-08-2010 at 09:02 PM. Reason: typo |
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#19 |
Join Date: Nov 2008
Location: Florida
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I for one would be more than happy with a Scale for Windiness akin to the Tectonics & Volcanism listed in Space. And a random roll table (with modifiers for Hydrodynamics, Diameter, Length of day, Atmospheric Mass, Axial Tilt) to give Day/Night, Seasonal and Pole/Equator temperature coefficients would be fine by me.
Much like the Boxed text in SPACE "Turning Up the Heat", you can give modifier ranges for things like mountains, terrain and other features that aren't expressed in SPACE. Giving the GM the power to modify scores within a guideline. And yes, the Day/Night coefficients given for Tide locked worlds seem a good place to start. As for Habitability Score... I think you have up to +2 to play with before needing to alter the table, if you Hijack the world's resource modifier, and use only habitability for Carrying Capacity. Resource modifier can then be used as a modifier for average wealth instead. ------- I will also ask again for a simple range of magenteosphere modifiers to Habitibility, using a setup similar to Tectonics/Volcanism, taking into account Density and Rotation speed. Last edited by Trachmyr; 04-08-2010 at 09:03 PM. |
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#20 | |||
Join Date: Jan 2006
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Please, carry on. |
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Tags |
climate, space, system generation, weather, world generation |
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