02-18-2013, 09:02 AM | #1 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Cost Factor - need help to understand
What is +0.1 cf and can someone tell me what book it was introduced?
And how would Implement this in GCA?
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02-18-2013, 09:42 AM | #2 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Cost Factor - need help to understand
CF was introduced in the Dungeon Fantasy series, though it's been used elsewhere (for example, Low Tech). CFs are a way of noting price increases. Add up all the relevant CFs, add one, and multiply by the original cost. For example, consider a fine Dwarven axe from DF. Fine for an axe is +9; Dwarven is +4. Final cost is (9 + 4 + 1) or 14 times the basic cost of the axe.
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02-18-2013, 10:20 AM | #3 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Cost Factor - need help to understand
Ok that part makes sense, do you know where i can find an example in the data files to copy for my custom Datafile?
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There was a beginning then an end then there was nothing but me! Rules are like guidlines and are viewed differently depending on which side you are standing on! |
02-18-2013, 11:12 AM | #4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Cost Factor - need help to understand
Check GURPS Dungeon Fantasy 1 - Adventurers.GDF, I know CF gets used there.
Using it in GCA is pretty simple (if your GCA is current), you just use it like any other modifier cost. If the cost is +1 CF, you use a cost of "+1 CF". Here's a simple example: Code:
Dungeon Fantasy: Quality: Balanced, +4 CF, gives(=+1 to owner::skillscore), page(DF1:26), group(Melee Quality), shortname(Balanced) Code:
Dungeon Fantasy: Materials: Ornate, +1 CF/+4 CF/+9 CF, conditional(+1 to ST:Reaction), upto(3), page(DF1:27), group(Melee Quality), shortname(Ornate)
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02-18-2013, 11:12 AM | #5 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Cost Factor - need help to understand
You might look at the DF data files, but I don't poke around in the internals much, so I don't actually know what's there.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
02-18-2013, 12:34 PM | #6 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Cost Factor - need help to understand
Ok so Looking at Dungeon Fantasy a "CF" this applies to money i am presuming.
can a cost factor be applied to points?
__________________
There was a beginning then an end then there was nothing but me! Rules are like guidlines and are viewed differently depending on which side you are standing on! |
02-18-2013, 12:36 PM | #7 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Cost Factor - need help to understand
It's strictly a money thing, applied to the cost of equipment.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
02-18-2013, 12:38 PM | #8 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Cost Factor - need help to understand
Ok so in the case of a Bionic Arm with detachable is it the cost of the arm that is increased?
I am confused is the Arm equipment or an Advantage?
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There was a beginning then an end then there was nothing but me! Rules are like guidlines and are viewed differently depending on which side you are standing on! |
04-07-2023, 02:02 PM | #9 |
Join Date: May 2020
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Re: Cost Factor - need help to understand
I understand how this is calculated but my question is: Does CF affect the pricing of enchantments placed on items as part of the purchase?
I know in GCA modifiers and enchantments are all calculated together but is this how it's suppose to work per DFRPG rules? My understanding is that it doesn't affect the enchantment price because the items could be created first and then have the enchantments placed on them. Can anyone confirm or refute my understanding? |
04-08-2023, 03:32 AM | #10 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Cost Factor - need help to understand
Quote:
Quote:
Mathematically, tiers are like putting parenthesis into a formula. (((tier 0) tier 1) tier 2) Everything on tier 0 is calculated before moving onto anything in tier 1, which are all calculated before moving onto tier 2, etc. So the cost addition for Enchantments are on tier 1, a tier above the normal cost additions, multipliers, and percentage modifiers, meaning that their cost won't be increased by tier 0 modifiers which affect the base cost.
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