01-29-2007, 01:44 PM | #61 | |
Join Date: Jan 2007
Location: MA, USA
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Re: Updated / New Character Sheets
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Thank you! |
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03-15-2007, 05:24 PM | #62 |
Join Date: Feb 2006
Location: Krotz Springs, LA US
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Re: Updated / New Character Sheets
Here's another FlexSheet update. It's been sent to Melange for hosting on his site and is already available from Kyoya's site.
------------------------------------------------------------------------ FlexSheet, version 1.42 ChangeLog ------------------------------------------------------------------------
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
03-15-2007, 05:26 PM | #63 |
Join Date: Feb 2006
Location: Krotz Springs, LA US
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Re: Updated / New Character Sheets
Here's a Phoenix update. As always, it's available from my GCA tools page.
------------------------------------------------------------------------ Phoenix, version 1.12 ChangeLog ------------------------------------------------------------------------
Phoenix, version 1.11 ChangeLog ------------------------------------------------------------------------
Phoenix, version 1.10 ChangeLog ------------------------------------------------------------------------
PPS: That's the last update for the day, unless another bug pops up. I promise. =)
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) Last edited by tmedwards; 03-16-2007 at 11:40 AM. Reason: Added version 1.11 & 1.12 changelogs |
03-16-2007, 11:52 AM | #64 |
Join Date: Jan 2007
Location: MA, USA
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Re: Updated / New Character Sheets
------> wow! <------
Just excellent! Thank you so much for this great sheet!
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Sorry about the mess. - Han Solo |
03-16-2007, 03:37 PM | #65 |
Join Date: Jul 2005
Location: MA, USA
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Re: Updated / New Character Sheets
Excellent! Now I'll be able to use these for all my NPCs in tomorrow's game! Thanks muchly!
__________________
-Taellosse Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining. -Jeff Raskin
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03-16-2007, 05:13 PM | #66 |
Join Date: Feb 2006
Location: Krotz Springs, LA US
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Re: Updated / New Character Sheets
Here's a Phoenix update. As always, it's available from my GCA tools page.
------------------------------------------------------------------------ Phoenix, version 1.13 ChangeLog ------------------------------------------------------------------------
PPS: This release is all Eric's fault! ;)
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
03-16-2007, 09:31 PM | #67 |
Join Date: Jul 2005
Location: MA, USA
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Re: Updated / New Character Sheets
In the new FP blocks section, the optional text has a redundant segment. Specifically, "Immediately fall unconscious; you can no longer lose FP, further FP costs are lost from your HP instead." I think you should remove the first appearance of this, beside the 0FP boxes, and have all the text start up there beside the boxes instead, to conserve a bit of space. It should save at least a couple of lines' worth, and for those characters with a ton of FP, the text might actually be shorter than the boxes that way.
Other than that, though, I cannot spot anything wrong. Phoenix has really gotten to be rather attractive and quite useful. I love the new levels of flexibility. Thank you very much for this.
__________________
-Taellosse Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining. -Jeff Raskin
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03-17-2007, 03:24 PM | #68 |
Join Date: Dec 2006
Location: East Grand Forks, MN USA
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Feature Requests
I love the new options in the Phoenix sheet! The HP checkboxes option is my current favorite, but reordering the output order of sections is a close second. Many thanks tmedwards!
Playing around with the new sheet has motivated me to start "prettying up" my character sheet output. :) I notice the Equipment checkbox in the Seperator Line Options section controls for both Equipment and Load-Outs. Can Load-Outs be given its own Seperator Line checkbox? Continuing on the subject of Load-Outs, can the Load-Out being used to calculate encumbrance be highlighted in some fashion on the character sheet? |
03-19-2007, 08:48 AM | #69 | |||
Join Date: Feb 2006
Location: Krotz Springs, LA US
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Re: Feature Requests
Tackling replies for Taellosse & Orin_Sonders here.
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
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03-19-2007, 04:52 PM | #70 | |
Join Date: Dec 2006
Location: East Grand Forks, MN USA
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Re: Updated / New Character Sheets
Quote:
I track 3 different Load-outs, so I try to compact them as much as possible. On load-outs I try to strip out everything but the item name, but they still cover over 1/2 page combined. As a matter of personal taste, I don't use seperator lines anywhere but the equipment section, nor do I use alternate line shading. I don't know exactly how to describe it, but having the seperator lines drawn in between every line of the load-outs makes the page look overly "busy" or dense in my opinion. Being able to maintain a seperator line between each Load-out group would be nice. I realize it is only a minor aesthetic point, but I thought I would ask anyway as a means of making your fine character sheet even better for my purposes. |
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